<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<ShaderManager version="31" class="ShaderManagerFive">
  <Shaders>
    <!-- blend_2lyr -->
    <ShaderPreSet name="blend_2lyr.sps" shader="blend_2lyr">
      <Bucket>0</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler_layer0" description="BumpTexture_layer0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump 1</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="TextureSampler_layer1" description="DiffuseTexture_layer1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse 2</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler_layer1" description="BumpTexture_layer1" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Bump 2</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="LookupSampler" description="lookupTexture" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Lookup texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Lookup</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="160" isRequired="True" value="32.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cable -->
    <ShaderPreSet name="cable.sps" shader="cable">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="TextureSamp" description="texture" type="svt_sampler" registerIndex="2" isRequired="False" value="cable">
          <Annotation key="UIName" type="string">Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">CableMap</Annotation>
          <Annotation key="TextureType" type="string">Cable</Annotation>
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        <Item name="AlphaTestValue" description="AlphaTestValue" type="svt_float" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Emissive</Annotation>
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        <Item name="Shader_cableAmbient" description="CableAmbient" type="svt_float2" registerIndex="182" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Ambient</Annotation>
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        <Item name="Shader_cableDiffuse2" description="CableDiffuse2" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Diffuse2</Annotation>
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        <Item name="Shader_cableDiffuse" description="CableDiffuse" type="svt_float3" registerIndex="180" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Diffuse</Annotation>
        </Item>
        <Item name="Shader_windAmount" description="WindAmount" type="svt_float" registerIndex="179" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Wind Amount</Annotation>
        </Item>
        <Item name="Shader_fadeExponent" description="FadeExponent" type="svt_float" registerIndex="178" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Fade Exponent</Annotation>
        </Item>
        <Item name="Shader_radiusScale" description="RadiusScale" type="svt_float" registerIndex="177" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Radius Scale</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cloth_default -->
    <ShaderPreSet name="cloth_default.sps" shader="cloth_default">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="False">NB7F882B0</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cloth_normal_spec -->
    <ShaderPreSet name="cloth_normal_spec.sps" shader="cloth_normal_spec">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NE1C4E278</Name>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
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    </ShaderPreSet>
    <ShaderPreSet name="cloth_normal_spec_alpha.sps" shader="cloth_normal_spec">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="False">NE1C4E278</Name>
        <Name skinned="True">S9445853F</Name>
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    </ShaderPreSet>
    <ShaderPreSet name="cloth_normal_spec_cutout.sps" shader="cloth_normal_spec">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
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        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
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    <!-- cloth_normal_spec_tnt -->
    <ShaderPreSet name="cloth_normal_spec_tnt.sps" shader="cloth_normal_spec_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="167" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NE1C4E278</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cloth_spec_alpha -->
    <ShaderPreSet name="cloth_spec_alpha.sps" shader="cloth_spec_alpha">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NE1C4E278</Name>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="cloth_spec_cutout.sps" shader="cloth_spec_alpha">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="False">NE1C4E278</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- clouds_altitude -->
    <ShaderPreSet name="clouds_altitude.sps" shader="clouds_altitude">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Density Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DetailDensitySampler" description="DetailDensityTexture" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Detail Density Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="DetailNormalSampler" description="DetailNormalTexture" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Detail Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DetailDensity2Sampler" description="DetailDensity2Texture" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Detail Density 2 Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="DetailNormal2Sampler" description="DetailNormal2Texture" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">Detail Normal 2 Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
        <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">500.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 3</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 2</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 1</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAnimBlendWeights" description="AnimBlendWeights" type="svt_float3" registerIndex="208" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAnimSculpt" description="AnimSculpt" type="svt_float3" registerIndex="207" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAnimCombine" description="AnimCombine" type="svt_float3" registerIndex="206" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
        <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- clouds_anim -->
    <ShaderPreSet name="clouds_anim.sps" shader="clouds_anim">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Density Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DetailDensitySampler" description="DetailDensityTexture" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Detail Density Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="DetailNormalSampler" description="DetailNormalTexture" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Detail Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DetailDensity2Sampler" description="DetailDensity2Texture" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Detail Density 2 Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="DetailNormal2Sampler" description="DetailNormal2Texture" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">Detail Normal 2 Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
        <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
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        <Item name="gAnimCombine" description="AnimCombine" type="svt_float3" registerIndex="206" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
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        <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
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    </ShaderPreSet>
    <!-- clouds_animsoft -->
    <ShaderPreSet name="clouds_animsoft.sps" shader="clouds_animsoft">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
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        <Item name="DetailNormalSampler" description="DetailNormalTexture" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Detail Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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        <Item name="DetailDensity2Sampler" description="DetailDensity2Texture" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Detail Density 2 Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="DetailNormal2Sampler" description="DetailNormal2Texture" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">Detail Normal 2 Map</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
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          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
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          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
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          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
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          <Annotation key="UIMax" type="float">500.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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        <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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        <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
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          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
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          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">UV Offset 3</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">UV Offset 2</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">UV Offset 1</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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        </Item>
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        <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAnimBlendWeights" description="AnimBlendWeights" type="svt_float3" registerIndex="208" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAnimSculpt" description="AnimSculpt" type="svt_float3" registerIndex="207" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAnimCombine" description="AnimCombine" type="svt_float3" registerIndex="206" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
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        <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
        <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
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        <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
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        <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
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    <!-- clouds_fast -->
    <ShaderPreSet name="clouds_fast.sps" shader="clouds_fast">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Density Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
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          <Annotation key="UIName" type="string">Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
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          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
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          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
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          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
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          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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        <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
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          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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        <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 3</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 2</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">UV Offset 1</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
        <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- clouds_fog -->
    <ShaderPreSet name="clouds_fog.sps" shader="clouds_fog">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Density Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
        <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">500.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 3</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 2</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 1</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- clouds_soft -->
    <ShaderPreSet name="clouds_soft.sps" shader="clouds_soft">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DensitySampler" description="DensityTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Density Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Density</Annotation>
        </Item>
        <Item name="NormalSampler" description="NormalTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Normal Map</Annotation>
          <Annotation key="UvSetName" type="string">map1</Annotation>
          <Annotation key="UvSetIndex" type="int">0</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="DepthMapTexSampler" description="DepthMapTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="*NULL*"/>
        <Item name="CloudLayerAnimScale3" description="cloudLayerAnimScale3" type="svt_float2" registerIndex="226" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="CloudLayerAnimScale2" description="cloudLayerAnimScale2" type="svt_float2" registerIndex="225" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 2</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="CloudLayerAnimScale1" description="cloudLayerAnimScale1" type="svt_float2" registerIndex="224" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Anim Scale 1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">8.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="gSoftParticleRange" description="SoftParticleRange" type="svt_float" registerIndex="222" isRequired="True" value="175.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Soft Partice Range</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">500.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV3" description="RescaleUV3" type="svt_float2" registerIndex="221" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV2" description="RescaleUV2" type="svt_float2" registerIndex="220" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 2</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gRescaleUV1" description="RescaleUV1" type="svt_float2" registerIndex="219" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Rescale UV 1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="gUVOffset3" description="UVOffset3" type="svt_float2" registerIndex="218" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 3</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gUVOffset2" description="UVOffset2" type="svt_float2" registerIndex="217" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 2</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gUVOffset1" description="UVOffset1" type="svt_float2" registerIndex="216" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">UV Offset 1</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="gCameraPos" description="CameraPos" type="svt_float4" registerIndex="215" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudViewProj" description="CloudViewProjection" type="svt_Matrix44" registerIndex="211" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gUVOffset" description="UVOffset" type="svt_float4x2" registerIndex="209" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gNearFarQMult" description="NearFarQMult" type="svt_float4" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWrapLighting_MSAARef" description="WrapLighting_MSAARef" type="svt_float3" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gScaleDiffuseFillAmbient" description="ScaleDiffuseFillAmbient" type="svt_float3" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gPiercingLightPower_Strength_NormalStrength_Thickness" description="PiercingLightPower_Strength_NormalStrength_Thickness" type="svt_float4" registerIndex="202" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="gScatterG_GSquared_PhaseMult_Scale" description="ScatterG_GSquared_PhaseMult_Scale" type="svt_float4" registerIndex="201" isRequired="True" value="-0.75000000 0.56250000 2.10000000 1.00000000"/>
        <Item name="gDensityShiftScale" description="DensityShiftScale" type="svt_float4" registerIndex="200" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="gBounceColor" description="BounceColor" type="svt_float3" registerIndex="199" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gAmbientColor" description="AmbientColor" type="svt_float3" registerIndex="198" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gCloudColor" description="CloudColor" type="svt_float3" registerIndex="197" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunColor" description="SunColor" type="svt_float3" registerIndex="196" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="gSunDirection" description="SunDirection" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gWestColor" description="WestColorCloud" type="svt_float3" registerIndex="194" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gEastMinusWestColor" description="EastColorCloud" type="svt_float3" registerIndex="193" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gSkyColor" description="SkyColorCloud" type="svt_float3" registerIndex="192" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cpv_only -->
    <ShaderPreSet name="cpv_only.sps" shader="cpv_only">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N8A1D85ED</Name>
        <Name skinned="True">SE47D3CB8</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cutout_fence -->
    <ShaderPreSet name="cutout_fence.sps" shader="cutout_fence">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="161" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cutout_fence_normal -->
    <ShaderPreSet name="cutout_fence_normal.sps" shader="cutout_fence_normal">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- cutout_hard -->
    <ShaderPreSet name="cutout_hard.sps" shader="cutout_hard">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal -->
    <ShaderPreSet name="decal.sps" shader="decal">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_amb_only -->
    <ShaderPreSet name="decal_amb_only.sps" shader="decal_amb_only">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="AmbientDecalMask" description="AmbientDecalMask" type="svt_float3" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">ambient map mask color</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_diff_only_um -->
    <ShaderPreSet name="decal_diff_only_um.sps" shader="decal_diff_only_um">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalOverrideParams" description="umGlobalOverrideParams0" type="svt_float4" registerIndex="161" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="160" isRequired="True" value="0.02500000 0.02500000 1.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">15.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N35418708</Name>
        <Name skinned="True">S9B2B42C2</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_dirt -->
    <ShaderPreSet name="decal_dirt.sps" shader="decal_dirt">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DirtDecalMask" description="DirtDecalMask" type="svt_float3" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">dirt map mask color</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_emissivenight_only -->
    <ShaderPreSet name="decal_emissivenight_only.sps" shader="decal_emissivenight_only">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_emissive_only -->
    <ShaderPreSet name="decal_emissive_only.sps" shader="decal_emissive_only">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_glue -->
    <ShaderPreSet name="decal_glue.sps" shader="decal_glue">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_normal_only -->
    <ShaderPreSet name="decal_normal_only.sps" shader="decal_normal_only">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_shadow_only -->
    <ShaderPreSet name="decal_shadow_only.sps" shader="decal_shadow_only">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_spec_only -->
    <ShaderPreSet name="decal_spec_only.sps" shader="decal_spec_only">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- decal_tnt -->
    <ShaderPreSet name="decal_tnt.sps" shader="decal_tnt">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- default -->
    <ShaderPreSet name="custom_default.sps" shader="default">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
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        <Name skinned="True">S032243A7</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="default.sps" shader="default">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
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        <Name skinned="True">S032243A7</Name>
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    </ShaderPreSet>
    <ShaderPreSet name="default_noedge.sps" shader="default">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
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        <Name skinned="True">S1E9F420D</Name>
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    </ShaderPreSet>
    <ShaderPreSet name="gta_default.sps" shader="default">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
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        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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        <Name skinned="True">S032243A7</Name>
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    <ShaderPreSet name="alpha.sps" shader="default">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
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        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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        <Name skinned="True">S1E9F420D</Name>
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    <ShaderPreSet name="cutout.sps" shader="default">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
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        <Name skinned="True">S032243A7</Name>
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    </ShaderPreSet>
    <!-- default_detail -->
    <ShaderPreSet name="default_detail.sps" shader="default_detail">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DetailSampler" description="DetailTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Detail Map</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
          <Annotation key="DontExport" type="string">True</Annotation>
          <Annotation key="TCPTemplate" type="string">DetailMap</Annotation>
          <Annotation key="TextureType" type="string">DetailMap</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float4" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 24.00000000 24.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- default_spec -->
    <ShaderPreSet name="default_spec.sps" shader="default_spec">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="spec_const.sps" shader="default_spec">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- default_terrain_wet -->
    <ShaderPreSet name="default_terrain_wet.sps" shader="default_terrain_wet">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- default_tnt -->
    <ShaderPreSet name="default_tnt.sps" shader="default_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="161" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="cutout_tnt.sps" shader="default_tnt">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="161" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- default_um -->
    <ShaderPreSet name="default_um.sps" shader="default_um">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalOverrideParams" description="umGlobalOverrideParams0" type="svt_float4" registerIndex="161" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="160" isRequired="True" value="0.02500000 0.02500000 1.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">15.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
        <Name skinned="True">SBED48839</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="cutout_um.sps" shader="default_um">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalOverrideParams" description="umGlobalOverrideParams0" type="svt_float4" registerIndex="161" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="160" isRequired="True" value="0.02500000 0.02500000 1.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">15.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
        <Name skinned="True">SBED48839</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- distance_map -->
    <ShaderPreSet name="distance_map.sps" shader="distance_map">
      <Bucket>2</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DistanceMapSampler" description="distanceMap" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Distance Map</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DistanceMap.tcp</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Distance</Annotation>
        </Item>
        <Item name="FillColor" description="fillColor" type="svt_float3" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Fill Color</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissive -->
    <ShaderPreSet name="emissive.sps" shader="emissive">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="emissive_alpha.sps" shader="emissive">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissivenight -->
    <ShaderPreSet name="emissivenight.sps" shader="emissivenight">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="emissivenight_alpha.sps" shader="emissivenight">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissivenight_geomnightonly -->
    <ShaderPreSet name="emissivenight_geomnightonly.sps" shader="emissivenight_geomnightonly">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissivestrong -->
    <ShaderPreSet name="emissivestrong.sps" shader="emissivestrong">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="emissivestrong_alpha.sps" shader="emissivestrong">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissive_additive_alpha -->
    <ShaderPreSet name="emissive_additive_alpha.sps" shader="emissive_additive_alpha">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissive_additive_uv_alpha -->
    <ShaderPreSet name="emissive_additive_uv_alpha.sps" shader="emissive_additive_uv_alpha">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissive_clip -->
    <ShaderPreSet name="emissive_clip.sps" shader="emissive_clip">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissive_speclum -->
    <ShaderPreSet name="emissive_speclum.sps" shader="emissive_speclum">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- emissive_tnt -->
    <ShaderPreSet name="emissive_tnt.sps" shader="emissive_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="161" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="emissive_alpha_tnt.sps" shader="emissive_tnt">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="161" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- glass -->
    <ShaderPreSet name="glass.sps" shader="glass">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="164" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- glass_breakable -->
    <ShaderPreSet name="glass_breakable.sps" shader="glass_breakable">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="DecalTint" description="DecalTint" type="svt_float4" registerIndex="208" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000">
          <Annotation key="UIName" type="string">DecalTint</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackDecalBumpAlphaThreshold" description="CrackDecalBumpAlphaThreshold" type="svt_float" registerIndex="207" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Decal Bump Alpha Threshold</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackDecalBumpAmount" description="CrackDecalBumpAmount" type="svt_float" registerIndex="206" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Decal Bump Amount</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackEdgeBumpAmount" description="CrackEdgeBumpAmount" type="svt_float" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Edge Bump Amount</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackDecalBumpTileScale" description="CrackDecalBumpTileScale" type="svt_float2" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Decal Bump Tile Scale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackEdgeBumpTileScale" description="CrackEdgeBumpTileScale" type="svt_float2" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Edge Bump Tile Scale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="BrokenSpecularColor" description="BrokenSpecularColor" type="svt_float4" registerIndex="200" isRequired="True" value="0.46000000 0.61176470 0.61176470 1.00000000">
          <Annotation key="UIName" type="string">BrokenSpecularColor</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="BrokenDiffuseColor" description="BrokenDiffuseColor" type="svt_float4" registerIndex="184" isRequired="True" value="0.46000000 0.61176470 0.61176470 0.56862750">
          <Annotation key="UIName" type="string">BrokenDiffuseColor</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="glass_breakable_screendooralpha.sps" shader="glass_breakable">
      <Bucket>3</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="DecalTint" description="DecalTint" type="svt_float4" registerIndex="208" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000">
          <Annotation key="UIName" type="string">DecalTint</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackDecalBumpAlphaThreshold" description="CrackDecalBumpAlphaThreshold" type="svt_float" registerIndex="207" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Decal Bump Alpha Threshold</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackDecalBumpAmount" description="CrackDecalBumpAmount" type="svt_float" registerIndex="206" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Decal Bump Amount</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackEdgeBumpAmount" description="CrackEdgeBumpAmount" type="svt_float" registerIndex="205" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Edge Bump Amount</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackDecalBumpTileScale" description="CrackDecalBumpTileScale" type="svt_float2" registerIndex="204" isRequired="False" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Decal Bump Tile Scale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="CrackEdgeBumpTileScale" description="CrackEdgeBumpTileScale" type="svt_float2" registerIndex="203" isRequired="False" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Crack Edge Bump Tile Scale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="BrokenSpecularColor" description="BrokenSpecularColor" type="svt_float4" registerIndex="200" isRequired="True" value="0.46000000 0.61176470 0.61176470 1.00000000">
          <Annotation key="UIName" type="string">BrokenSpecularColor</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="BrokenDiffuseColor" description="BrokenDiffuseColor" type="svt_float4" registerIndex="184" isRequired="True" value="0.46000000 0.61176470 0.61176470 0.56862750">
          <Annotation key="UIName" type="string">BrokenDiffuseColor</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- glass_displacement -->
    <ShaderPreSet name="glass_displacement.sps" shader="glass_displacement">
      <Bucket>7</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">64.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Displacament: scaleU, scaleV, camDist</Annotation>
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          <Annotation key="UIName" type="string">Reflectivity</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- glass_emissive -->
    <ShaderPreSet name="glass_emissive.sps" shader="glass_emissive">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIName" type="string">Reflectivity</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
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        <Name skinned="True">S9445853F</Name>
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    <ShaderPreSet name="glass_emissive_alpha.sps" shader="glass_emissive">
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      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Reflectivity</Annotation>
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          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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        <Name skinned="True">S9445853F</Name>
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    </ShaderPreSet>
    <!-- glass_emissivenight -->
    <ShaderPreSet name="glass_emissivenight.sps" shader="glass_emissivenight">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
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          <Annotation key="UIName" type="string">Reflectivity</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
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          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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      <VertexDeclarations>
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    <ShaderPreSet name="glass_emissivenight_alpha.sps" shader="glass_emissivenight">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
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          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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    <!-- glass_normal_spec_reflect -->
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      <SupportSkinning>True</SupportSkinning>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIName" type="string">Specular Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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    <!-- glass_pv -->
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
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    <!-- glass_pv_env -->
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      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
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          <Annotation key="UIName" type="string">BrokenSpecularColor</Annotation>
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          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- glass_reflect -->
    <ShaderPreSet name="glass_reflect.sps" shader="glass_reflect">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="163" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- glass_spec -->
    <ShaderPreSet name="glass_spec.sps" shader="glass_spec">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- grass -->
    <ShaderPreSet name="grass.sps" shader="grass">
      <Bucket>0</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TextureGrassSampler" description="grassTexture0" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="gAlphaToCoverageScale" description="gAlphaToCoverageScale" type="svt_float" registerIndex="181" isRequired="True" value="1.30000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Alpha multiplier for MSAA coverage</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">5.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="180" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="179" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="178" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="_fakedGrassNormal" description="fakedGrassNormal0" type="svt_float4" registerIndex="88" isRequired="False" value="0.00000000 0.00000000 1.00000000 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="uMovementParams" description="uMovementParams0" type="svt_float4" registerIndex="87" isRequired="True" value="0.05000000 0.05000000 0.21250000 0.21250000"/>
        <Item name="FadeAlphaLOD2DistFar0" description="fadeAlphaLOD2DistFar0" type="svt_float4" registerIndex="89" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="FadeAlphaLOD2Dist" description="fadeAlphaLOD2Dist0" type="svt_float4" registerIndex="86" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="FadeAlphaLOD1Dist" description="fadeAlphaLOD1Dist0" type="svt_float4" registerIndex="85" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="FadeAlphaDistUmTimer" description="fadeAlphaDistUmTimer0" type="svt_float4" registerIndex="84" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl3R" description="vecVehColl3R0" type="svt_float4" registerIndex="101" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl3M" description="vecVehColl3M0" type="svt_float4" registerIndex="100" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl3B" description="vecVehColl3B0" type="svt_float4" registerIndex="99" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl2R" description="vecVehColl2R0" type="svt_float4" registerIndex="98" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl2M" description="vecVehColl2M0" type="svt_float4" registerIndex="97" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl2B" description="vecVehColl2B0" type="svt_float4" registerIndex="96" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl1R" description="vecVehColl1R0" type="svt_float4" registerIndex="95" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl1M" description="vecVehColl1M0" type="svt_float4" registerIndex="94" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl1B" description="vecVehColl1B0" type="svt_float4" registerIndex="93" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl0R" description="vecVehColl0R0" type="svt_float4" registerIndex="92" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl0M" description="vecVehColl0M0" type="svt_float4" registerIndex="91" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl0B" description="vecVehColl0B0" type="svt_float4" registerIndex="90" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecCollParams" description="vecCollParams0" type="svt_float2" registerIndex="83" isRequired="False" value="0.56250000 1.77777800 0.00000000 0.00000000"/>
        <Item name="_dimensionLOD2" description="dimensionLOD20" type="svt_float4" registerIndex="82" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="vecPlayerPos" description="vecPlayerPos0" type="svt_float3" registerIndex="81" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="vecCameraPos" description="vecCameraPos0" type="svt_float3" registerIndex="80" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="GroundColor" description="groundColor0" type="svt_float4" registerIndex="69" isRequired="True"/>
        <Item name="PlantColor" description="plantColor0" type="svt_float4" registerIndex="68" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="matGrassTransform" description="matGrassTransform0" type="svt_Matrix44" registerIndex="64" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- grass_batch -->
    <ShaderPreSet name="grass_batch.sps" shader="grass_batch">
      <Bucket>3</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="gLodFadeTileScale" description="gLodFadeTileScale" type="svt_float2" registerIndex="212" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">LOD Fade Tile Scale</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1073742.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="gLodFadePower" description="gLodFadePower" type="svt_float2" registerIndex="211" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">LOD Fade Power [Normal|Shadows]</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1073742.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="gLodFadeRange" description="gLodFadeRange" type="svt_float2" registerIndex="210" isRequired="True" value="0.05000000 0.05000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">LOD Fade Range [Normal|Shadows]</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="gLodFadeStartDist" description="gLodFadeStartDist" type="svt_float2" registerIndex="209" isRequired="True" value="-1.00000000 -1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">LOD Fade Start Dist [Normal|Shadows]</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1073742.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="gAlphaToCoverageScale" description="gAlphaToCoverageScale" type="svt_float" registerIndex="184" isRequired="True" value="1.30000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Alpha multiplier for MSAA coverage</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">5.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="gAlphaTest" description="gAlphaTest" type="svt_float" registerIndex="183" isRequired="True" value="0.25000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="gWindBendScaleVar" description="gWindBendScaleVar" type="svt_float2" registerIndex="182" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Wind Bend Scale Variation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1073742.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="gWindBendingGlobals" description="gWindBendingGlobals" type="svt_float4" registerIndex="181" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="gScaleRange" description="gScaleRange" type="svt_float3" registerIndex="180" isRequired="False" value="1.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="_fakedGrassNormal" description="fakedGrassNormal0" type="svt_float4" registerIndex="88" isRequired="False" value="0.00000000 0.00000000 1.00000000 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="uMovementParams" description="uMovementParams0" type="svt_float4" registerIndex="87" isRequired="True" value="0.05000000 0.05000000 0.21250000 0.21250000">
          <Annotation key="UIName" type="string">umScaleFreqHV</Annotation>
        </Item>
        <Item name="FadeAlphaDistUmTimer" description="fadeAlphaDistUmTimer0" type="svt_float4" registerIndex="84" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl3R" description="vecVehColl3R0" type="svt_float4" registerIndex="101" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl3M" description="vecVehColl3M0" type="svt_float4" registerIndex="100" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl3B" description="vecVehColl3B0" type="svt_float4" registerIndex="99" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl2R" description="vecVehColl2R0" type="svt_float4" registerIndex="98" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl2M" description="vecVehColl2M0" type="svt_float4" registerIndex="97" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl2B" description="vecVehColl2B0" type="svt_float4" registerIndex="96" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl1R" description="vecVehColl1R0" type="svt_float4" registerIndex="95" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl1M" description="vecVehColl1M0" type="svt_float4" registerIndex="94" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl1B" description="vecVehColl1B0" type="svt_float4" registerIndex="93" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl0R" description="vecVehColl0R0" type="svt_float4" registerIndex="92" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl0M" description="vecVehColl0M0" type="svt_float4" registerIndex="91" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecVehColl0B" description="vecVehColl0B0" type="svt_float4" registerIndex="90" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="_vecCollParams" description="vecCollParams0" type="svt_float2" registerIndex="83" isRequired="False" value="0.56250000 1.77777800 0.00000000 0.00000000"/>
        <Item name="vecPlayerPos" description="vecPlayerPos0" type="svt_float4" registerIndex="81" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="vecBatchAabbDelta" description="vecBatchAabbDelta0" type="svt_float3" registerIndex="179" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000"/>
        <Item name="vecBatchAabbMin" description="vecBatchAabbMin0" type="svt_float3" registerIndex="178" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- grass_fur -->
    <ShaderPreSet name="grass_fur.sps" shader="grass_fur">
      <Bucket>3</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur01" description="ComboHeightTexFur01" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight01</Annotation>
          <Annotation key="UIHint" type="string">FurHeight01</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur23" description="ComboHeightTexFur23" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight23</Annotation>
          <Annotation key="UIHint" type="string">FurHeight23</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur45" description="ComboHeightTexFur45" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight45</Annotation>
          <Annotation key="UIHint" type="string">FurHeight45</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur67" description="ComboHeightTexFur67" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight67</Annotation>
          <Annotation key="UIHint" type="string">FurHeight67</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="StippleSampler" description="StippleTexture" type="svt_sampler" registerIndex="8" isRequired="False" value="txstipple">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">StippleTexture</Annotation>
          <Annotation key="UIHint" type="string">StippleTexture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="FurShadow47" description="furShadow47" type="svt_float4" registerIndex="206" isRequired="True" value="0.78431370 0.86274510 0.93333330 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Shadow 4-7</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurShadow03" description="furShadow03" type="svt_float4" registerIndex="205" isRequired="True" value="0.35294120 0.46274510 0.58039220 0.65882350">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Shadow 0-3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurAlphaClip47" description="furAlphaClip47" type="svt_float4" registerIndex="204" isRequired="True" value="0.07843138 0.09803922 0.11764710 0.13333330">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Alpha Clip 4-7</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurAlphaClip03" description="furAlphaClip03" type="svt_float4" registerIndex="203" isRequired="True" value="0.00000000 0.03921569 0.03921569 0.05882353">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Alpha Clip 0-3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurAlphaDistance" description="furAlphaDistance" type="svt_float2" registerIndex="202" isRequired="True" value="10.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Alpha fade dist: min, max</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">500.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurUvScales" description="furUvScales" type="svt_float4" registerIndex="201" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">UV Scl: diff, hmask, normal, hf</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurLayerParams" description="furLayerParams" type="svt_float4" registerIndex="200" isRequired="True" value="0.00800000 0.00000000 0.00000000 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Params: step, umSclX, umSclY, shadowFade</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- grass_fur_mask -->
    <ShaderPreSet name="grass_fur_mask.sps" shader="grass_fur_mask">
      <Bucket>3</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">HF Diffuse</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur01" description="ComboHeightTexFur01" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight01</Annotation>
          <Annotation key="UIHint" type="string">FurHeight01</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur23" description="ComboHeightTexFur23" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight23</Annotation>
          <Annotation key="UIHint" type="string">FurHeight23</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur45" description="ComboHeightTexFur45" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight45</Annotation>
          <Annotation key="UIHint" type="string">FurHeight45</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="ComboHeightSamplerFur67" description="ComboHeightTexFur67" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurHeight67</Annotation>
          <Annotation key="UIHint" type="string">FurHeight67</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
        </Item>
        <Item name="FurMaskSampler" description="FurMaskTex" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">FurMask</Annotation>
          <Annotation key="UIHint" type="string">FurMask</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DiffuseHfSampler" description="DiffuseHfTex" type="svt_sampler" registerIndex="9" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Area Diffuse</Annotation>
          <Annotation key="UIHint" type="string">Area Diffuse</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="StippleSampler" description="StippleTexture" type="svt_sampler" registerIndex="10" isRequired="False" value="txstipple">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">StippleTexture</Annotation>
          <Annotation key="UIHint" type="string">StippleTexture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="FurShadow47" description="furShadow47" type="svt_float4" registerIndex="206" isRequired="True" value="0.78431370 0.86274510 0.93333330 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Shadow 4-7</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurShadow03" description="furShadow03" type="svt_float4" registerIndex="205" isRequired="True" value="0.35294120 0.46274510 0.58039220 0.65882350">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Shadow 0-3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurAlphaClip47" description="furAlphaClip47" type="svt_float4" registerIndex="204" isRequired="True" value="0.07843138 0.09803922 0.11764710 0.13333330">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Alpha Clip 4-7</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurAlphaClip03" description="furAlphaClip03" type="svt_float4" registerIndex="203" isRequired="True" value="0.00000000 0.03921569 0.03921569 0.05882353">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Alpha Clip 0-3</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurAlphaDistance" description="furAlphaDistance" type="svt_float2" registerIndex="202" isRequired="True" value="10.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Alpha fade dist: min, max</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">500.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurUvScales" description="furUvScales" type="svt_float4" registerIndex="201" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">UV Scl: diff, hmask, normal, hf</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="FurLayerParams" description="furLayerParams" type="svt_float4" registerIndex="200" isRequired="True" value="0.00800000 0.00000000 0.00000000 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Params: step, umSclX, umSclY, shadowFade</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0001</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N7A66778B</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- minimap -->
    <ShaderPreSet name="minimap.sps" shader="minimap">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NB60E6ACF</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- mirror_crack -->
    <ShaderPreSet name="mirror_crack.sps" shader="mirror_crack">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="gMirrorCrackSampler" description="MirrorCrackTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Crack Map</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="gMirrorBounds" description="MirrorBounds" type="svt_float4" registerIndex="168" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="gMirrorCrackAmount" description="MirrorCrackAmount" type="svt_float" registerIndex="165" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-32.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Crack Amount</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
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      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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        <Name skinned="True">S9445853F</Name>
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    </ShaderPreSet>
    <ShaderPreSet name="normal_screendooralpha.sps" shader="normal">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- normal_cubemap_reflect -->
    <ShaderPreSet name="normal_cubemap_reflect.sps" shader="normal_cubemap_reflect">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="161" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- normal_decal -->
    <ShaderPreSet name="normal_decal.sps" shader="normal_decal">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
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      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- normal_decal_pxm -->
    <ShaderPreSet name="normal_decal_pxm.sps" shader="normal_decal_pxm">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="HeightSampler" description="heightTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Height Texture</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Parallax</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="170" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="169" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Parallax Self Shadow</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightBias" description="HeightBias" type="svt_float" registerIndex="167" isRequired="True" value="0.01500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias</Annotation>
        </Item>
        <Item name="HeightScale" description="HeightScale" type="svt_float" registerIndex="166" isRequired="True" value="0.03000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N7A66778B</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- normal_decal_pxm_tnt -->
    <ShaderPreSet name="normal_decal_pxm_tnt.sps" shader="normal_decal_pxm_tnt">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="HeightSampler" description="heightTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Height Texture</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Parallax</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="168" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
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          <Annotation key="UIStep" type="float">1.0000</Annotation>
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    <!-- normal_detail_dpm -->
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    <ShaderPreSet name="normal_diffspec_detail_tnt.sps" shader="normal_diffspec_detail_tnt">
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      <SupportSkinning>True</SupportSkinning>
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          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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        <Item name="DetailSampler" description="DetailTex" type="svt_sampler" registerIndex="3" isRequired="True">
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          <Annotation key="DontExport" type="string">True</Annotation>
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          <Annotation key="TextureType" type="string">DetailMap</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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    <!-- normal_diffspec_tnt -->
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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    <!-- normal_pxm -->
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      <ShaderParameters>
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    <!-- normal_pxm_tnt -->
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    <!-- normal_reflect -->
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Reflectivity</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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      <SupportSkinning>True</SupportSkinning>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIName" type="string">Environment Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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    <!-- normal_reflect_decal -->
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      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIName" type="string">Environment Texture</Annotation>
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    <!-- normal_spec -->
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      <SupportSkinning>True</SupportSkinning>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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    <!-- normal_spec_cubemap_reflect -->
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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    <!-- normal_spec_decal -->
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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        <Name skinned="True">S9445853F</Name>
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    <!-- normal_spec_decal_detail -->
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Detail Map</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
          <Annotation key="DontExport" type="string">True</Annotation>
          <Annotation key="TCPTemplate" type="string">DetailMap</Annotation>
          <Annotation key="TextureType" type="string">DetailMap</Annotation>
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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    <!-- normal_spec_decal_nopuddle -->
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIName" type="string">Specular Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
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    <!-- normal_spec_decal_pxm -->
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          <Annotation key="UIName" type="string">Specular Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Height Texture</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
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          <Annotation key="TextureType" type="string">Displacement</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="169" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
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          <Annotation key="UIName" type="string">Height Bias</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
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          <Annotation key="UIName" type="string">Height Scale</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tessellation Mul</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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      </VertexDeclarations>
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    <!-- normal_spec_emissive -->
    <ShaderPreSet name="normal_spec_emissive.sps" shader="normal_spec_emissive">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
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    </ShaderPreSet>
    <!-- normal_spec_pxm -->
    <ShaderPreSet name="normal_spec_pxm.sps" shader="normal_spec_pxm">
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      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Height Texture</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
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          <Annotation key="TextureType" type="string">Parallax</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Parallax Self Shadow</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
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          <Annotation key="UIName" type="string">Height Scale</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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    <!-- normal_spec_pxm_tnt -->
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      <SupportSkinning>True</SupportSkinning>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Height Texture</Annotation>
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          <Annotation key="TextureType" type="string">Parallax</Annotation>
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          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Parallax Self Shadow</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIName" type="string">Height Bias</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="umGlobalOverrideParams" description="umGlobalOverrideParams0" type="svt_float4" registerIndex="161" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="160" isRequired="True" value="0.02500000 0.02500000 1.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">15.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N2EA203B6</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- normal_spec_wrinkle -->
    <ShaderPreSet name="normal_spec_wrinkle.sps" shader="normal_spec_wrinkle">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_0" description="WrinkleMaskTexture_0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_1" description="WrinkleMaskTexture_1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_2" description="WrinkleMaskTexture_2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 2</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_3" description="WrinkleMaskTexture_3" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 3</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleSampler_A" description="WrinkleTexture_A" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle A</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMap</Annotation>
        </Item>
        <Item name="WrinkleSampler_B" description="WrinkleTexture_B" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle B</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="9" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="10" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="169" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="166" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="165" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="164" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="WrinkleMaskStrengths3" description="WrinkleMaskStrengths3" type="svt_float4" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">wrinkle str3</Annotation>
        </Item>
        <Item name="WrinkleMaskStrengths2" description="WrinkleMaskStrengths2" type="svt_float4" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">wrinkle str2</Annotation>
        </Item>
        <Item name="WrinkleMaskStrengths1" description="WrinkleMaskStrengths1" type="svt_float4" registerIndex="161" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">wrinkle str1</Annotation>
        </Item>
        <Item name="WrinkleMaskStrengths0" description="WrinkleMaskStrengths0" type="svt_float4" registerIndex="160" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">wrinkle str0</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- normal_terrain_wet -->
    <ShaderPreSet name="normal_terrain_wet.sps" shader="normal_terrain_wet">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- normal_tnt -->
    <ShaderPreSet name="normal_tnt.sps" shader="normal_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="167" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
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    </ShaderPreSet>
    <ShaderPreSet name="normal_tnt_alpha.sps" shader="normal_tnt">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="167" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
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        <Name skinned="True">S9445853F</Name>
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    <ShaderPreSet name="normal_cutout_tnt.sps" shader="normal_tnt">
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      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
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          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
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        <Name skinned="True">S9445853F</Name>
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    <!-- normal_um -->
    <ShaderPreSet name="normal_um.sps" shader="normal_um">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="umGlobalOverrideParams" description="umGlobalOverrideParams0" type="svt_float4" registerIndex="161" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
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          <Annotation key="UIMax" type="float">15.0000</Annotation>
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      <VertexDeclarations>
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        <Name skinned="True">SD7D22350</Name>
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    <ShaderPreSet name="normal_cutout_um.sps" shader="normal_um">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIStep" type="float">1.0000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="160" isRequired="True" value="0.02500000 0.02500000 1.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">15.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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        <Name skinned="True">SD7D22350</Name>
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    <!-- normal_um_tnt -->
    <ShaderPreSet name="normal_um_tnt.sps" shader="normal_um_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIStep" type="float">1.0000</Annotation>
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        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="160" isRequired="True" value="0.02500000 0.02500000 1.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global umParams: ScaleH/ScaleV/FreqH/FreqV</Annotation>
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          <Annotation key="UIMax" type="float">15.0000</Annotation>
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      <VertexDeclarations>
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        <Name skinned="True">SFB1B35AD</Name>
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    <!-- parallax -->
    <ShaderPreSet name="parallax.sps" shader="parallax">
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      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Bump [RGB] + Height [A] Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap+heightmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">BumpAndHeight</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Parallax ScaleBias</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- parallax_specmap -->
    <ShaderPreSet name="parallax_specmap.sps" shader="parallax_specmap">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump [RGB] + Height [A] Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap+heightmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">BumpAndHeight</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="163" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="162" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="161" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="ParallaxScaleBias" description="ParallaxScaleBias" type="svt_float" registerIndex="160" isRequired="True" value="0.03000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Parallax ScaleBias</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped -->
    <ShaderPreSet name="ped.sps" shader="ped">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="187" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC794193B</Name>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_alpha -->
    <ShaderPreSet name="ped_alpha.sps" shader="ped_alpha">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC794193B</Name>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_cloth -->
    <ShaderPreSet name="ped_cloth.sps" shader="ped_cloth">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="187" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_cloth_enveff -->
    <ShaderPreSet name="ped_cloth_enveff.sps" shader="ped_cloth_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SnowSampler" description="SnowTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">EnvEff Texture</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentEffect</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="187" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEfFatMaxThick</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_decal -->
    <ShaderPreSet name="ped_decal.sps" shader="ped_decal">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_decal_decoration -->
    <ShaderPreSet name="ped_decal_decoration.sps" shader="ped_decal_decoration">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="187" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_decal_exp -->
    <ShaderPreSet name="ped_decal_expensive.sps" shader="ped_decal_exp">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_decal_nodiff -->
    <ShaderPreSet name="ped_decal_nodiff.sps" shader="ped_decal_nodiff">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">SD7D22350</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_default -->
    <ShaderPreSet name="ped_default.sps" shader="ped_default">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
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      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
        <Name skinned="True">SBED48839</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="ped_default_cutout.sps" shader="ped_default">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
        <Name skinned="True">SBED48839</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_default_cloth -->
    <ShaderPreSet name="ped_default_cloth.sps" shader="ped_default_cloth">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">SBED48839</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_default_enveff -->
    <ShaderPreSet name="ped_default_enveff.sps" shader="ped_default_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SnowSampler" description="SnowTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">EnvEff Texture</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentEffect</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEfFatMaxThick</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">SBED48839</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_default_mp -->
    <ShaderPreSet name="ped_default_mp.sps" shader="ped_default_mp">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S3FCB0B85</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_default_palette -->
    <ShaderPreSet name="ped_default_palette.sps" shader="ped_default_palette">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_emissive -->
    <ShaderPreSet name="ped_emissive.sps" shader="ped_emissive">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="188" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="187" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="186" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="185" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="184" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="183" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
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        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
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      <VertexDeclarations>
        <Name skinned="False">NC794193B</Name>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_enveff -->
    <ShaderPreSet name="ped_enveff.sps" shader="ped_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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        </Item>
        <Item name="SnowSampler" description="SnowTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">EnvEff Texture</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentEffect</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
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          <Annotation key="UIName" type="string">EnvEfFatMaxThick</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
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        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
        <Name skinned="False">NC794193B</Name>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_fur -->
    <ShaderPreSet name="ped_fur.sps" shader="ped_fur">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="NoiseSampler" description="noiseTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Fur Noise Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">FurNoise</Annotation>
          <Annotation key="TextureType" type="string">Height</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
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          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="FurGlobalParams" description="furGlobalParams0" type="svt_float3" registerIndex="195" isRequired="False" value="0.00000000 0.00000000 0.00392157 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: rounding,taper,bias</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: AO Blend</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0500</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: Stiffness</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0500</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: Self Shadow Min</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0500</Annotation>
        </Item>
        <Item name="FurNoiseUVScale" description="furNoiseUVScale0" type="svt_float" registerIndex="190" isRequired="True" value="2.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: Noise UV Scale</Annotation>
          <Annotation key="UIMin" type="float">0.5000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: length</Annotation>
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          <Annotation key="UIMax" type="float">5.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0500</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: Max layers</Annotation>
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          <Annotation key="UIMax" type="int">50</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Fur: Min layers</Annotation>
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          <Annotation key="UIMax" type="int">10</Annotation>
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        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Draw Order</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">9</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">SD7D22350</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_hair_cutout_alpha -->
    <ShaderPreSet name="ped_hair_cutout_alpha.sps" shader="ped_hair_cutout_alpha">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Aniso Noise Map</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">AnisoNoise</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="192" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso Alpha Bias</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
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          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="188" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="187" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="186" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularNoiseMapUVScaleFactor" description="SpecularNoiseMapUVScaleFactors" type="svt_float4" registerIndex="185" isRequired="True" value="2.00000000 1.00000000 3.00000000 1.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso UV scales</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">Color</Annotation>
          <Annotation key="UIName" type="string">2nd Aniso Colour</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso Exponents</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">1000000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso Intensities</Annotation>
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          <Annotation key="UIMax" type="float">0.2000</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
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        <Name skinned="True">SD7D22350</Name>
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    <!-- ped_hair_spiked -->
    <ShaderPreSet name="ped_hair_spiked.sps" shader="ped_hair_spiked">
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      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="anisoNoiseSpecSampler" description="AnisoNoiseSpecTex" type="svt_sampler" registerIndex="4" isRequired="True">
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">AnisoNoise</Annotation>
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          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso Alpha Bias</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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          <Annotation key="UIName" type="string">Draw Order</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">4.0000</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso UV scales</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">Color</Annotation>
          <Annotation key="UIName" type="string">2nd Aniso Colour</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso Exponents</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">1000000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Aniso Intensities</Annotation>
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          <Annotation key="UIMax" type="float">0.2000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Name skinned="False">N2EA203B6</Name>
        <Name skinned="True">SD7D22350</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_nopeddamagedecals -->
    <ShaderPreSet name="ped_nopeddamagedecals.sps" shader="ped_nopeddamagedecals">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">4.0000</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
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      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
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    </ShaderPreSet>
    <!-- ped_palette -->
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      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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          <Annotation key="UIStep" type="int">1</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_wrinkle -->
    <ShaderPreSet name="ped_wrinkle.sps" shader="ped_wrinkle">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_0" description="WrinkleMaskTexture_0" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_1" description="WrinkleMaskTexture_1" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_2" description="WrinkleMaskTexture_2" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 2</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_3" description="WrinkleMaskTexture_3" type="svt_sampler" registerIndex="9" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 3</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleSampler_A" description="WrinkleTexture_A" type="svt_sampler" registerIndex="10" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle A</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">WrinkleNormal</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="187" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ped_wrinkle_enveff -->
    <ShaderPreSet name="ped_wrinkle_enveff.sps" shader="ped_wrinkle_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="VolumeSampler" description="VolumeTex" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="ResourceName" type="string">__DetailAtlas__</Annotation>
          <Annotation key="UIName" type="string">Detail Atlas</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SnowSampler" description="SnowTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">EnvEff Texture</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentEffect</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_0" description="WrinkleMaskTexture_0" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 0</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_1" description="WrinkleMaskTexture_1" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_2" description="WrinkleMaskTexture_2" type="svt_sampler" registerIndex="9" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 2</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleMaskSampler_3" description="WrinkleMaskTexture_3" type="svt_sampler" registerIndex="10" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle Mask 3</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">WrinkleMask</Annotation>
        </Item>
        <Item name="WrinkleSampler_A" description="WrinkleTexture_A" type="svt_sampler" registerIndex="11" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle A</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">WrinkleNormal</Annotation>
        </Item>
        <Item name="WrinkleSampler_B" description="WrinkleTexture_B" type="svt_sampler" registerIndex="12" isRequired="True">
          <Annotation key="UIName" type="string">Wrinkle B</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">WrinkleNormal</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="187" isRequired="True" value="0.00250000 0.00250000 7.00000000 7.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind:SclHV/FrqHV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="envEffFatThickness" description="envEffFatThickness0" type="svt_float2" registerIndex="186" isRequired="True" value="25.00000000 25.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEfFatMaxThick</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="185" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="184" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="183" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="182" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">4.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float3" registerIndex="181" isRequired="True" value="0.00000000 0.00000000 24.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="StubbleControl" description="StubbleControl" type="svt_float2" registerIndex="180" isRequired="False" value="2.00000000 0.60000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S12D0183F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- ptfx_model -->
    <ShaderPreSet name="ptfx_model.sps" shader="ptfx_model">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- radar -->
    <ShaderPreSet name="gta_radar.sps" shader="radar">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="ClippingPlane" description="ClippingPlane" type="svt_float4" registerIndex="161" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DiffuseCol" description="DiffuseColor" type="svt_float4" registerIndex="160" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000">
          <Annotation key="UIName" type="string">Radar Diffuse Color</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">ND5912729</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="radar.sps" shader="radar">
      <Bucket>1</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="ClippingPlane" description="ClippingPlane" type="svt_float4" registerIndex="161" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DiffuseCol" description="DiffuseColor" type="svt_float4" registerIndex="160" isRequired="False" value="1.00000000 1.00000000 1.00000000 1.00000000">
          <Annotation key="UIName" type="string">Radar Diffuse Color</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">ND5912729</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- reflect -->
    <ShaderPreSet name="reflect.sps" shader="reflect">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="160" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="gta_reflect_alpha.sps" shader="reflect">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="160" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="reflect_alpha.sps" shader="reflect">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="160" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- reflect_decal -->
    <ShaderPreSet name="reflect_decal.sps" shader="reflect_decal">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="160" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- sky_system -->
    <ShaderPreSet name="sky_system.sps" shader="sky_system">
      <Bucket>0</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="NoiseSampler" description="noiseTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Noise Layer Texture</Annotation>
        </Item>
        <Item name="PerlinSampler" description="perlinNoiseRT" type="svt_sampler" registerIndex="3" isRequired="False" value="givemechecker">
          <Annotation key="UIName" type="string">Perlin Noise Map</Annotation>
        </Item>
        <Item name="HighDetailSampler" description="highDetailNoiseTex" type="svt_sampler" registerIndex="4" isRequired="False" value="givemechecker">
          <Annotation key="UIName" type="string">High Detail Noise Map</Annotation>
        </Item>
        <Item name="StarFieldSampler" description="starFieldTex" type="svt_sampler" registerIndex="5" isRequired="False" value="givemechecker">
          <Annotation key="UIName" type="string">Starfield Map</Annotation>
        </Item>
        <Item name="DitherSampler" description="ditherTex" type="svt_sampler" registerIndex="6" isRequired="False" value="*NULL*">
          <Annotation key="UIName" type="string">Dither Map</Annotation>
        </Item>
        <Item name="MoonSampler" description="moonTex" type="svt_sampler" registerIndex="7" isRequired="False" value="givemechecker">
          <Annotation key="UIName" type="string">Moon Map</Annotation>
        </Item>
        <Item name="NoisePhase" description="noisePhase" type="svt_float2" registerIndex="168" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="NoiseDensityOffset" description="noiseDensityOffset" type="svt_float" registerIndex="167" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="NoiseSoftness" description="noiseSoftness" type="svt_float" registerIndex="166" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="NoiseThreshold" description="noiseThreshold" type="svt_float" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="NoiseScale" description="noiseScale" type="svt_float" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="NoiseFrequency" description="noiseFrequency" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="MoonColor" description="moonColor" type="svt_float3" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="LunarCycle" description="lunarCycle" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="MoonIntensity" description="moonIntensity" type="svt_float" registerIndex="160" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="MoonPosition" description="moonPosition" type="svt_float3" registerIndex="159" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="MoonDirection" description="moonDirection" type="svt_float3" registerIndex="158" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="StarfieldIntensity" description="starfieldIntensity" type="svt_float" registerIndex="157" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SpeedConstants" description="speedConstants" type="svt_float3" registerIndex="156" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="HorizonLevel" description="horizonLevel" type="svt_float" registerIndex="155" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="EffectsConstants" description="effectsConstants" type="svt_float4" registerIndex="154" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SmallCloudColorHdr" description="smallCloudColorHdr" type="svt_float3" registerIndex="153" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SmallCloudConstants" description="smallCloudConstants" type="svt_float4" registerIndex="152" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="CloudConstants2" description="cloudConstants2" type="svt_float4" registerIndex="151" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="CloudConstants1" description="cloudConstants1" type="svt_float4" registerIndex="150" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="CloudDetailConstants" description="cloudDetailConstants" type="svt_float4" registerIndex="149" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="CloudShadowMinusBaseColourTimesShadowStrength" description="cloudShadowMinusBaseColourTimesShadowStrength" type="svt_float3" registerIndex="148" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="CloudMidColour" description="cloudMidColour" type="svt_float3" registerIndex="147" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="CloudBaseMinusMidColour" description="cloudBaseMinusMidColour" type="svt_float3" registerIndex="146" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SunPosition" description="sunPosition" type="svt_float3" registerIndex="145" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SunDirection" description="sunDirection" type="svt_float3" registerIndex="144" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SunConstants" description="sunConstants" type="svt_float4" registerIndex="143" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SunDiscColorHdr" description="sunDiscColorHdr" type="svt_float3" registerIndex="142" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SunColorHdr" description="sunColorHdr" type="svt_float3" registerIndex="141" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SunColor" description="sunColor" type="svt_float3" registerIndex="140" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="HDRIntensity" description="hdrIntensity" type="svt_float" registerIndex="139" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SkyPlaneParams" description="skyPlaneParams" type="svt_float4" registerIndex="138" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="SkyPlaneColor" description="skyPlaneColor" type="svt_float4" registerIndex="137" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="ZenithConstants" description="zenithConstants" type="svt_float4" registerIndex="136" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="ZenithTransitionColor" description="zenithTransitionColor" type="svt_float3" registerIndex="135" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="ZenithColor" description="zenithColor" type="svt_float3" registerIndex="134" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="AzimuthTransitionPosition" description="azimuthTransitionPosition" type="svt_float" registerIndex="133" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="AzimuthTransitionColor" description="azimuthTransitionColor" type="svt_float3" registerIndex="132" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="AzimuthWestColor" description="azimuthWestColor" type="svt_float3" registerIndex="131" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="AzimuthEastColor" description="azimuthEastColor" type="svt_float3" registerIndex="130" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N495D7713</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- spec -->
    <ShaderPreSet name="gta_spec.sps" shader="spec">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="spec.sps" shader="spec">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="spec_alpha.sps" shader="spec">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="164" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="163" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="162" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="spec_screendooralpha.sps" shader="spec">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
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    <!-- spec_decal -->
    <ShaderPreSet name="spec_decal.sps" shader="spec_decal">
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      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Specular Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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    <!-- spec_reflect -->
    <ShaderPreSet name="spec_reflect.sps" shader="spec_reflect">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
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        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
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          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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        <Item name="EnvironmentSampler" description="EnvironmentTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Environment Texture</Annotation>
          <Annotation key="ResourceType" type="string">Cube</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">EnvironmentCube</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Reflectivity</Annotation>
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          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
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          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
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    <!-- spec_tnt -->
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      <ShaderParameters>
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          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
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          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
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          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
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          <Annotation key="TextureType" type="string">Bump</Annotation>
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    <!-- terrain_cb_4lyr_2tex -->
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    <!-- terrain_cb_w_4lyr -->
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      <SupportSkinning>False</SupportSkinning>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
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    <!-- terrain_cb_w_4lyr_2tex -->
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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    <!-- terrain_cb_w_4lyr_2tex_blend -->
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          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Lookup texture</Annotation>
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          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Material wetness multiplier</Annotation>
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          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Bump Self Shadow</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">200.0000</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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    <!-- terrain_cb_w_4lyr_2tex_blend_lod -->
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    <!-- terrain_cb_w_4lyr_2tex_blend_pxm -->
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          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="TextureType" type="string">Parallax</Annotation>
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          <Annotation key="UIName" type="string">Material wetness multiplier</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
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          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
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        <Item name="TextureSampler_layer1" description="DiffuseTexture_layer1" type="svt_sampler" registerIndex="5" isRequired="True">
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          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
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          <Annotation key="TextureType" type="string">Bump</Annotation>
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        <Item name="HeightMapSamplerLayer1" description="heightMapTextureLayer1" type="svt_sampler" registerIndex="7" isRequired="True">
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        <Item name="BumpSampler_layer2" description="BumpTexture_layer2" type="svt_sampler" registerIndex="9" isRequired="True">
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        <Item name="TextureSampler_layer3" description="DiffuseTexture_layer3" type="svt_sampler" registerIndex="11" isRequired="True">
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Material wetness multiplier</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Bump Self Shadow</Annotation>
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          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 4</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 4</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 3</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 3</Annotation>
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          <Annotation key="UIMin" type="float">0.0000</Annotation>
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          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 2</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 2</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 1</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 1</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Parallax Self Shadow</Annotation>
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    <!-- terrain_cb_w_4lyr_pxm_spm -->
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          <Annotation key="UIName" type="string">Bump Self Shadow</Annotation>
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    <!-- terrain_cb_w_4lyr_spec -->
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    <!-- terrain_cb_w_4lyr_spec_int -->
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    <!-- terrain_cb_w_4lyr_spec_int_pxm -->
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        <Name skinned="False">NDA8927B7</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- terrain_cb_w_4lyr_spec_pxm -->
    <ShaderPreSet name="terrain_cb_w_4lyr_spec_pxm.sps" shader="terrain_cb_w_4lyr_spec_pxm">
      <Bucket>0</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="TextureSampler_layer0" description="DiffuseTexture_layer0" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse 1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler_layer0" description="BumpTexture_layer0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump 1</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HeightMapSamplerLayer0" description="heightMapTextureLayer0" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Height 1[r] + Specular 1[g]</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Parallax</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="TextureSampler_layer1" description="DiffuseTexture_layer1" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse 2</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler_layer1" description="BumpTexture_layer1" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Bump 2</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HeightMapSamplerLayer1" description="heightMapTextureLayer1" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">Height 2[r] + Specular 2[g]</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Parallax</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="TextureSampler_layer2" description="DiffuseTexture_layer2" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse 3</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler_layer2" description="BumpTexture_layer2" type="svt_sampler" registerIndex="9" isRequired="True">
          <Annotation key="UIName" type="string">Bump 3</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HeightMapSamplerLayer2" description="heightMapTextureLayer2" type="svt_sampler" registerIndex="10" isRequired="True">
          <Annotation key="UIName" type="string">Height 3[r] + Specular 3[g]</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Parallax</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="TextureSampler_layer3" description="DiffuseTexture_layer3" type="svt_sampler" registerIndex="11" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse 4</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler_layer3" description="BumpTexture_layer3" type="svt_sampler" registerIndex="12" isRequired="True">
          <Annotation key="UIName" type="string">Bump 4</Annotation>
          <Annotation key="UIHint" type="string">NORMAL_MAP</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="HeightMapSamplerLayer3" description="heightMapTextureLayer3" type="svt_sampler" registerIndex="13" isRequired="True">
          <Annotation key="UIName" type="string">Height 4[r] + Specular 4[g]</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DisplacementMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Parallax</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="MaterialWetnessMultiplier" description="materialWetnessMultiplier" type="svt_float4" registerIndex="173" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Material wetness multiplier</Annotation>
        </Item>
        <Item name="BumpSelfShadowAmount" description="BumpSelfShadowAmount" type="svt_float" registerIndex="172" isRequired="True" value="0.30000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Bump Self Shadow</Annotation>
        </Item>
        <Item name="HeightBias3" description="HeightBias3" type="svt_float" registerIndex="171" isRequired="True" value="0.01500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 4</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightScale3" description="HeightScale3" type="svt_float" registerIndex="170" isRequired="True" value="0.03000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 4</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightBias2" description="HeightBias2" type="svt_float" registerIndex="169" isRequired="True" value="0.01500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 3</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightScale2" description="HeightScale2" type="svt_float" registerIndex="168" isRequired="True" value="0.03000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 3</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightBias1" description="HeightBias1" type="svt_float" registerIndex="167" isRequired="True" value="0.01500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 2</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightScale1" description="HeightScale1" type="svt_float" registerIndex="166" isRequired="True" value="0.03000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 2</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightBias0" description="HeightBias0" type="svt_float" registerIndex="165" isRequired="True" value="0.01500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Bias 1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="HeightScale0" description="HeightScale0" type="svt_float" registerIndex="164" isRequired="True" value="0.03000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">0.0500</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Height Scale 1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ParallaxSelfShadowAmount" description="ParallaxSelfShadowAmount" type="svt_float" registerIndex="163" isRequired="True" value="0.95000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0100</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">Parallax Self Shadow</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="161" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="160" isRequired="True" value="48.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NDA8927B7</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees -->
    <ShaderPreSet name="trees.sps" shader="trees">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="161" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="SelfShadowing" description="SelfShadowing" type="svt_float" registerIndex="159" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="158" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
        </Item>
        <Item name="WindGlobalParams" description="windGlobalParams0" type="svt_float4" registerIndex="157" isRequired="True" value="1.00000000 5.00000000 5.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="156" isRequired="True" value="0.02500000 0.02000000 1.00000000 0.50000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
        <Name skinned="True">SBED48839</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_lod -->
    <ShaderPreSet name="trees_lod.sps" shader="trees_lod">
      <Bucket>3</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="161" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="160" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="159" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="SelfShadowing" description="SelfShadowing" type="svt_float" registerIndex="158" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="157" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="False">NCE8F80C8</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_lod2 -->
    <ShaderPreSet name="trees_lod2.sps" shader="trees_lod2">
      <Bucket>3</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="161" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="159" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
        </Item>
        <Item name="TreeLod2Normal" description="treeLod2Normal" type="svt_float3" registerIndex="158" isRequired="False" value="0.00000000 0.00000000 1.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">TreeLOD2 World Normal</Annotation>
        </Item>
        <Item name="TreeLod2Params" description="treeLod2Params" type="svt_float4" registerIndex="157" isRequired="True" value="1.00000000 1.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">BB Width/Height</Annotation>
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N1BEA9230</Name>
        <Name skinned="False">N5A9A1E1A</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_lod_tnt -->
    <ShaderPreSet name="trees_lod_tnt.sps" shader="trees_lod_tnt">
      <Bucket>3</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
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        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="161" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
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          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
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      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_normal -->
    <ShaderPreSet name="trees_normal.sps" shader="trees_normal">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
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        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="157" isRequired="True" value="0.02500000 0.02000000 1.00000000 0.50000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
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          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="156" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N2EA203B6</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_normal_diffspec -->
    <ShaderPreSet name="trees_normal_diffspec.sps" shader="trees_normal_diffspec">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
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        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="166" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
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        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="SelfShadowing" description="SelfShadowing" type="svt_float" registerIndex="164" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
        </Item>
        <Item name="WindGlobalParams" description="windGlobalParams0" type="svt_float4" registerIndex="162" isRequired="True" value="1.00000000 5.00000000 5.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="161" isRequired="True" value="0.02500000 0.02000000 1.00000000 0.50000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="158" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="157" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="156" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
        <Name skinned="False">N2EA203B6</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_normal_diffspec_tnt -->
    <ShaderPreSet name="trees_normal_diffspec_tnt.sps" shader="trees_normal_diffspec_tnt">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="168" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="167" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">200.0000</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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        </Item>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
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    </ShaderPreSet>
    <!-- trees_normal_spec -->
    <ShaderPreSet name="trees_normal_spec.sps" shader="trees_normal_spec">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="167" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="166" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="SelfShadowing" description="SelfShadowing" type="svt_float" registerIndex="164" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
        </Item>
        <Item name="WindGlobalParams" description="windGlobalParams0" type="svt_float4" registerIndex="162" isRequired="True" value="1.00000000 5.00000000 5.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="161" isRequired="True" value="0.02500000 0.02000000 1.00000000 0.50000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="159" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="158" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="157" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="156" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N2EA203B6</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_normal_spec_tnt -->
    <ShaderPreSet name="trees_normal_spec_tnt.sps" shader="trees_normal_spec_tnt">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="168" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="167" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
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        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="166" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">100.0000</Annotation>
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          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="SelfShadowing" description="SelfShadowing" type="svt_float" registerIndex="165" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
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        <Item name="WindGlobalParams" description="windGlobalParams0" type="svt_float4" registerIndex="163" isRequired="True" value="1.00000000 5.00000000 5.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="162" isRequired="True" value="0.02500000 0.02000000 1.00000000 0.50000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="161" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="160" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="159" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="158" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="157" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="156" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N2EA203B6</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_shadow_proxy -->
    <ShaderPreSet name="trees_shadow_proxy.sps" shader="trees_shadow_proxy">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="162" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="161" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="SelfShadowing" description="SelfShadowing" type="svt_float" registerIndex="159" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="158" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
        </Item>
        <Item name="WindGlobalParams" description="windGlobalParams0" type="svt_float4" registerIndex="157" isRequired="True" value="1.00000000 5.00000000 5.00000000 1.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="156" isRequired="True" value="0.02500000 0.02000000 1.00000000 0.50000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N1151D4F0</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- trees_tnt -->
    <ShaderPreSet name="trees_tnt.sps" shader="trees_tnt">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="ShadowFalloff" description="ShadowFalloff" type="svt_float" registerIndex="163" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Shadow Fall off</Annotation>
        </Item>
        <Item name="AlphaTest" description="AlphaTest" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">-100.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Test Ref</Annotation>
        </Item>
        <Item name="AlphaScale" description="AlphaScale" type="svt_float" registerIndex="161" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Alpha Scale Factor</Annotation>
        </Item>
        <Item name="SelfShadowing" description="SelfShadowing" type="svt_float" registerIndex="160" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Selfshadow factor</Annotation>
        </Item>
        <Item name="UseTreeNormals" description="UseTreeNormals" type="svt_float" registerIndex="159" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">UseTreeNormals</Annotation>
        </Item>
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          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Global: WindScale CollR</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="umGlobalParams" description="umGlobalParams0" type="svt_float4" registerIndex="157" isRequired="True" value="0.02500000 0.02000000 1.00000000 0.50000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIName" type="string">Wind: (x64/Xbox1/Ps4): ---/---/Stiffness Multiplier/--- (ps3/360):SclH/SclV/FrqH/FrqV</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">2.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="156" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NCE8F80C8</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_badges -->
    <ShaderPreSet name="vehicle_badges.sps" shader="vehicle_badges">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="178" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="177" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="176" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="175" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="173" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="172" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="171" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="170" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_basic -->
    <ShaderPreSet name="vehicle_basic.sps" shader="vehicle_basic">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="178" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="177" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="176" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="175" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="173" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="172" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="171" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="170" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_blurredrotor -->
    <ShaderPreSet name="vehicle_blurredrotor.sps" shader="vehicle_blurredrotor">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="169" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="168" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="167" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="166" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="165" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_blurredrotor_emissive -->
    <ShaderPreSet name="vehicle_blurredrotor_emissive.sps" shader="vehicle_blurredrotor_emissive">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="170" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="169" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="168" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="167" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="165" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_cloth -->
    <ShaderPreSet name="vehicle_cloth.sps" shader="vehicle_cloth">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="177" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="176" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="175" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="174" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="173" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="False">NE1C4E278</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_cloth2 -->
    <ShaderPreSet name="vehicle_cloth2.sps" shader="vehicle_cloth2">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="178" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="177" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="176" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="175" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="174" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="173" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NE1C4E278</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_cutout -->
    <ShaderPreSet name="vehicle_cutout.sps" shader="vehicle_cutout">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="178" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="177" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="176" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="175" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="173" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="172" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="171" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="170" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_dash_emissive -->
    <ShaderPreSet name="vehicle_dash_emissive.sps" shader="vehicle_dash_emissive">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="179" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="178" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="177" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="176" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DimmerSetPacked" description="dimmerSetPacked" type="svt_float4x5" registerIndex="169" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_dash_emissive_opaque -->
    <ShaderPreSet name="vehicle_dash_emissive_opaque.sps" shader="vehicle_dash_emissive_opaque">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="174" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="173" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="172" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="171" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_decal -->
    <ShaderPreSet name="vehicle_decal.sps" shader="vehicle_decal">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="174" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="173" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="172" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="171" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_decal2 -->
    <ShaderPreSet name="vehicle_decal2.sps" shader="vehicle_decal2">
      <Bucket>2</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="178" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="177" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="176" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="175" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_detail -->
    <ShaderPreSet name="vehicle_detail.sps" shader="vehicle_detail">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DetailSampler" description="DetailTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Detail Map</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
          <Annotation key="DontExport" type="string">True</Annotation>
          <Annotation key="TCPTemplate" type="string">DetailMap</Annotation>
          <Annotation key="TextureType" type="string">DetailMap</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float4" registerIndex="179" isRequired="True" value="0.00000000 0.00000000 24.00000000 24.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="178" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="177" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="176" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="175" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_detail2 -->
    <ShaderPreSet name="vehicle_detail2.sps" shader="vehicle_detail2">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DetailSampler" description="DetailTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Detail Map</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
          <Annotation key="DontExport" type="string">True</Annotation>
          <Annotation key="TCPTemplate" type="string">DetailMap</Annotation>
          <Annotation key="TextureType" type="string">DetailMap</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DetailSettings" description="detailSettings" type="svt_float4" registerIndex="175" isRequired="True" value="0.00000000 0.00000000 24.00000000 24.00000000">
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="174" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="173" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="172" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="171" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_emissive_alpha -->
    <ShaderPreSet name="vehicle_emissive_alpha.sps" shader="vehicle_emissive_alpha">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="169" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_emissive_opaque -->
    <ShaderPreSet name="vehicle_emissive_opaque.sps" shader="vehicle_emissive_opaque">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="169" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_generic -->
    <ShaderPreSet name="vehicle_generic.sps" shader="vehicle_generic">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="178" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="177" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="176" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="175" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="173" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="172" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="171" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="170" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_interior -->
    <ShaderPreSet name="vehicle_interior.sps" shader="vehicle_interior">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="170" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_interior2 -->
    <ShaderPreSet name="vehicle_interior2.sps" shader="vehicle_interior2">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="170" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_licenseplate -->
    <ShaderPreSet name="vehicle_licenseplate.sps" shader="vehicle_licenseplate">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="plateBgSampler" description="PlateBgTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Plate Diffuse</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="plateBgBumpSampler" description="PlateBgBumpTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Plate Bump Map</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="FontSampler" description="FontTexture" type="svt_sampler" registerIndex="7" isRequired="False" value="vehicle_generic_plate_font">
          <Annotation key="UIName" type="string">Font Texture Array</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/DistanceMap.tcp</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Distance</Annotation>
        </Item>
        <Item name="FontNormalSampler" description="FontNormalMap" type="svt_sampler" registerIndex="8" isRequired="False" value="vehicle_generic_plate_font_n">
          <Annotation key="UIName" type="string">Font Bump Map Array</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="distEpsilonScaleMin" description="DistEpsilonScaleMin" type="svt_float4" registerIndex="138" isRequired="False" value="10.00000000 10.00000000 0.00000000 0.00000000"/>
        <Item name="distMapCenterVal" description="DistMapCenterVal" type="svt_float" registerIndex="137" isRequired="False" value="0.50000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Center/Alpha Test Value for Distance Map</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="FontNormalScale" description="FontNormalScale" type="svt_float" registerIndex="136" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Letter Bumpiness Scale</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="LicensePlateFontTint" description="LicensePlateFontTint" type="svt_float4" registerIndex="135" isRequired="False" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">License Plate Font Tint Color (alpha selects tint or font texture color)</Annotation>
        </Item>
        <Item name="LicensePlateFontExtents" description="LicensePlateFontExtents" type="svt_float4" registerIndex="134" isRequired="True" value="0.04300000 0.38000000 0.94500000 0.84100000">
          <Annotation key="UIName" type="string">License Plate Font UV Extents (XY = Top Left Corner, ZW = Bottom Right Corner)</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
        </Item>
        <Item name="numLetters" description="NumLetters" type="svt_float2" registerIndex="133" isRequired="True" value="16.00000000 4.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Num Letters (in font texture dictionary)</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">255.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="LetterSize" description="LetterSize" type="svt_float2" registerIndex="132" isRequired="False" value="0.06250000 0.25000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Letter Size (glyphWidthHeight.xy / texDictWidthHeight.xy)</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="LetterIndex2" description="LetterIndex2" type="svt_float4" registerIndex="131" isRequired="False" value="63.00000000 63.00000000 62.00000000 0.00000000">
          <Annotation key="UIName" type="string">Letters Index 2 (5-8)</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">255.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="LetterIndex1" description="LetterIndex1" type="svt_float4" registerIndex="130" isRequired="False" value="10.00000000 21.00000000 10.00000000 23.00000000">
          <Annotation key="UIName" type="string">Letters Index 1 (1-4)</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">255.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_lightsemissive -->
    <ShaderPreSet name="vehicle_lightsemissive.sps" shader="vehicle_lightsemissive">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="181" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="180" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="179" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="178" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="177" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="176" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="175" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="DimmerSetPacked" description="dimmerSetPacked" type="svt_float4x5" registerIndex="170" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="169" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_mesh -->
    <ShaderPreSet name="vehicle_mesh.sps" shader="vehicle_mesh">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="171" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_mesh2_enveff -->
    <ShaderPreSet name="vehicle_mesh2_enveff.sps" shader="vehicle_mesh2_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">2: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">3: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N7A66778B</Name>
        <Name skinned="True">S9BE9D106</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_mesh_enveff -->
    <ShaderPreSet name="vehicle_mesh_enveff.sps" shader="vehicle_mesh_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">2: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint1 -->
    <ShaderPreSet name="vehicle_paint1.sps" shader="vehicle_paint1">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="179" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="178" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="177" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="176" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="175" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="vehicle_nosplash.sps" shader="vehicle_paint1">
      <Bucket>4</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="179" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="178" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="177" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="176" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="175" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="vehicle_nowater.sps" shader="vehicle_paint1">
      <Bucket>5</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="179" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="178" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="177" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="176" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="175" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint1_enveff -->
    <ShaderPreSet name="vehicle_paint1_enveff.sps" shader="vehicle_paint1_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="180" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="179" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="178" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="177" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="176" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint2 -->
    <ShaderPreSet name="vehicle_paint2.sps" shader="vehicle_paint2">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="179" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="178" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="177" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="176" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="175" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint2_enveff -->
    <ShaderPreSet name="vehicle_paint2_enveff.sps" shader="vehicle_paint2_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="180" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="179" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="178" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="177" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="176" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint3 -->
    <ShaderPreSet name="vehicle_paint3.sps" shader="vehicle_paint3">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap,uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="180" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="179" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="178" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="177" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="176" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="175" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint3_enveff -->
    <ShaderPreSet name="vehicle_paint3_enveff.sps" shader="vehicle_paint3_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">2: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap,uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="181" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="180" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="179" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="178" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="177" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="176" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint3_lvr -->
    <ShaderPreSet name="vehicle_paint3_lvr.sps" shader="vehicle_paint3_lvr">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DiffuseSampler3" description="DiffuseTex3" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap,uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="180" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="179" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="178" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse3SpecMod" description="Diffuse3ModSpec" type="svt_float" registerIndex="177" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture3 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="176" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="175" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="174" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="173" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="172" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="171" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="170" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint4 -->
    <ShaderPreSet name="vehicle_paint4.sps" shader="vehicle_paint4">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="183" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="182" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="181" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="180" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="179" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="178" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="177" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint4_emissive -->
    <ShaderPreSet name="vehicle_paint4_emissive.sps" shader="vehicle_paint4_emissive">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="185" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="184" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="183" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="182" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="181" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="180" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="179" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="178" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="177" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="175" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="174" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="173" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="172" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="171" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="170" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint4_enveff -->
    <ShaderPreSet name="vehicle_paint4_enveff.sps" shader="vehicle_paint4_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="184" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="183" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="182" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="181" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="180" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="179" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="178" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="177" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint5_enveff -->
    <ShaderPreSet name="vehicle_paint5_enveff.sps" shader="vehicle_paint5_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="184" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="183" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="182" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="181" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="180" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="179" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="178" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="177" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint6 -->
    <ShaderPreSet name="vehicle_paint6.sps" shader="vehicle_paint6">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler2" description="BumpTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap2</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="185" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="184" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="183" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="182" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="181" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="180" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="179" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="178" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="177" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint6_enveff -->
    <ShaderPreSet name="vehicle_paint6_enveff.sps" shader="vehicle_paint6_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler2" description="BumpTex2" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap2</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="185" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="184" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="183" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="182" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="181" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="180" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="179" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="178" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="177" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint7 -->
    <ShaderPreSet name="vehicle_paint7.sps" shader="vehicle_paint7">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap,uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="181" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="180" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="179" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="178" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="177" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="176" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint7_enveff -->
    <ShaderPreSet name="vehicle_paint7_enveff.sps" shader="vehicle_paint7_enveff">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">1: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">2: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap,uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="182" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="181" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="180" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="179" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="178" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="177" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint8 -->
    <ShaderPreSet name="vehicle_paint8.sps" shader="vehicle_paint8">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">2: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">3: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DirtBumpSampler" description="DirtBumpTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">3: Dirt Bump Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">DirtBump</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="9" isRequired="True">
          <Annotation key="UIName" type="string">2: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="185" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="184" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="183" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="182" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="181" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="180" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="179" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="178" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="177" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N7A66778B</Name>
        <Name skinned="True">S9BE9D106</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_paint9 -->
    <ShaderPreSet name="vehicle_paint9.sps" shader="vehicle_paint9">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">3: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="SnowSampler0" description="SnowTex0" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture0</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map0</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SnowSampler1" description="SnowTex1" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: EnvEff Texture1</Annotation>
          <Annotation key="UIHint" type="string">EnvironmentEffect map1</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DiffuseSampler2" description="DiffuseTex2" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">2: Secondary Texture</Annotation>
          <Annotation key="UIHint" type="string">uv1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">3: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="DirtBumpSampler" description="DirtBumpTex" type="svt_sampler" registerIndex="7" isRequired="True">
          <Annotation key="UIName" type="string">3: Dirt Bump Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">DirtBump</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="8" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="9" isRequired="True">
          <Annotation key="UIName" type="string">3: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="185" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="184" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="183" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="Diffuse2SpecMod" description="Diffuse2ModSpec" type="svt_float" registerIndex="182" isRequired="True" value="0.80000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Texture2 Specular Modifier</Annotation>
          <Annotation key="UIHelp" type="string">Amount of specular power added by alpha of secondary texture</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="181" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="180" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="179" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="Specular2ColorIntensity" description="specular2ColorIntensity" type="svt_float" registerIndex="178" isRequired="True" value="1.70000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="177" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecTexTileUV" description="SpecTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">SpecMapTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="175" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="174" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="173" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="172" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor2" description="DiffuseColor2" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="168" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DiffuseTexTileUV" description="DiffuseTexTileUV" type="svt_float" registerIndex="167" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">DiffuseTex TileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N7A66778B</Name>
        <Name skinned="True">S9BE9D106</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_shuts -->
    <ShaderPreSet name="vehicle_shuts.sps" shader="vehicle_shuts">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="174" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="173" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="172" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="171" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="169" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_tire -->
    <ShaderPreSet name="vehicle_tire.sps" shader="vehicle_tire">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="168" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="167" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="166" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="165" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="164" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="163" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="160" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="matWheelWorldViewProj" description="matWorldViewProj0" type="svt_Matrix44" registerIndex="68" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="matWheelWorld" description="matWheelWorld0" type="svt_Matrix44" registerIndex="64" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="TyreDeformParams2" description="tyreDeformParams2" type="svt_float4" registerIndex="73" isRequired="False" value="0.26200000 1495.05000000 0.00000000 0.00000000"/>
        <Item name="TyreDeformParams" description="tyreDeformParams" type="svt_float4" registerIndex="72" isRequired="False" value="0.00000000 0.00000000 0.00000000 1.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_tire_emissive -->
    <ShaderPreSet name="vehicle_tire_emissive.sps" shader="vehicle_tire_emissive">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="169" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="168" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="167" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="166" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Specular2Color_DirLerp" description="Specular2Color" type="svt_float4" registerIndex="165" isRequired="False" value="0.00000000 0.50000000 0.00000000 0.00000000"/>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="164" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="163" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="160" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="matWheelWorldViewProj" description="matWorldViewProj0" type="svt_Matrix44" registerIndex="68" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="matWheelWorld" description="matWheelWorld0" type="svt_Matrix44" registerIndex="64" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="TyreDeformParams2" description="tyreDeformParams2" type="svt_float4" registerIndex="73" isRequired="False" value="0.26200000 1495.05000000 0.00000000 0.00000000"/>
        <Item name="TyreDeformParams" description="tyreDeformParams" type="svt_float4" registerIndex="72" isRequired="False" value="0.00000000 0.00000000 0.00000000 1.00000000"/>
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      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_track -->
    <ShaderPreSet name="vehicle_track.sps" shader="vehicle_track">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="169" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="168" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="167" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="166" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="165" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="TrackAnimUV" description="TrackAnimUV0" type="svt_float4" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_track2 -->
    <ShaderPreSet name="vehicle_track2.sps" shader="vehicle_track2">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="169" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="168" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="167" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="166" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="165" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="Track2AnimUV" description="Track2AnimUV0" type="svt_float4" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
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      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
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    </ShaderPreSet>
    <!-- vehicle_track2_emissive -->
    <ShaderPreSet name="vehicle_track2_emissive.sps" shader="vehicle_track2_emissive">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="170" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="169" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="168" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="167" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="166" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="Track2AnimUV" description="Track2AnimUV0" type="svt_float4" registerIndex="165" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_track_ammo -->
    <ShaderPreSet name="vehicle_track_ammo.sps" shader="vehicle_track_ammo">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="175" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="174" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="173" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="172" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="170" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="169" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="168" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="167" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="166" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="165" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="TrackAmmoAnimUV" description="TrackAmmoAnimUV0" type="svt_float4" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_track_emissive -->
    <ShaderPreSet name="vehicle_track_emissive.sps" shader="vehicle_track_emissive">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">1: Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">200.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="171" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="170" isRequired="True" value="0.15000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="169" isRequired="True" value="180.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="168" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="167" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="166" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="TrackAnimUV" description="TrackAnimUV0" type="svt_float4" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="164" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="162" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NC029036A</Name>
        <Name skinned="True">SFB1B35AD</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_vehglass -->
    <ShaderPreSet name="vehicle_lights.sps" shader="vehicle_vehglass">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N4FC4B698</Name>
        <Name skinned="True">S392A3D72</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <ShaderPreSet name="vehicle_vehglass.sps" shader="vehicle_vehglass">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N4FC4B698</Name>
        <Name skinned="True">S392A3D72</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- vehicle_vehglass_inner -->
    <ShaderPreSet name="vehicle_vehglass_inner.sps" shader="vehicle_vehglass_inner">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">1: Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DamageSampler" description="damagetexture" type="svt_sampler" registerIndex="2" isRequired="False" value="*NULL*"/>
        <Item name="DirtSampler" description="DirtTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">2: Dirt Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Dirt</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">1: Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffTexTileUV" description="envEffTexTileUV" type="svt_float" registerIndex="176" isRequired="True" value="8.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff texTileUV</Annotation>
          <Annotation key="UIMin" type="float">1.0000</Annotation>
          <Annotation key="UIMax" type="float">32.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="envEffScale" description="envEffScale0" type="svt_float2" registerIndex="175" isRequired="True" value="1.00000000 0.00100000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="envEffThickness" description="envEffThickness0" type="svt_float" registerIndex="174" isRequired="True" value="25.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">EnvEff: Max thickness</Annotation>
          <Annotation key="UIMin" type="int">0</Annotation>
          <Annotation key="UIMax" type="int">100</Annotation>
          <Annotation key="UIStep" type="int">1</Annotation>
        </Item>
        <Item name="ReflectivePower" description="Reflectivity" type="svt_float" registerIndex="173" isRequired="True" value="0.45000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Reflectivity</Annotation>
          <Annotation key="UIMin" type="float">-10.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="172" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="DirtColor" description="DirtColor" type="svt_float3" registerIndex="171" isRequired="True" value="0.23137200 0.22352900 0.20392100 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Dirt Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
        </Item>
        <Item name="DirtLevelMod" description="DirtLevelMod" type="svt_float4" registerIndex="170" isRequired="True" value="1.00000000 1.00000000 1.00000000 1.00000000"/>
        <Item name="matDiffuseColor" description="DiffuseColor" type="svt_float3" registerIndex="167" isRequired="True" value="1.00000000 1.00000000 1.00000000 0.00000000">
          <Annotation key="UIName" type="string">Vehicle Diffuse Color</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="DamagedWheelOffsets" description="DamagedWheelOffsets" type="svt_float4x2" registerIndex="165" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageTextureOffset" description="DamageTextureOffset" type="svt_float3" registerIndex="164" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="DamageMultiplier" description="DamageMultiplier" type="svt_float" registerIndex="163" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="BoundRadius" description="BoundRadius" type="svt_float" registerIndex="162" isRequired="False" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">NEB3D83F9</Name>
        <Name skinned="True">S91ADE0DE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_fountain -->
    <ShaderPreSet name="water_fountain.sps" shader="water_fountain">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FogColor" description="FogColor" type="svt_float4" registerIndex="197" isRequired="True" value="0.41600000 0.60000000 0.63100000 0.05500000">
          <Annotation key="UIName" type="string">FogColor</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFalloff" description="SpecularFalloff" type="svt_float" registerIndex="153" isRequired="True" value="1118.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularFalloff</Annotation>
          <Annotation key="UIMin" type="float">4.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">10.0000</Annotation>
        </Item>
        <Item name="SpecularIntensity" description="SpecularIntensity" type="svt_float" registerIndex="152" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularIntensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
        <Item name="RippleScale" description="RippleScale" type="svt_float" registerIndex="151" isRequired="True" value="0.04000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleUVScale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="RippleBumpiness" description="RippleBumpiness" type="svt_float" registerIndex="149" isRequired="True" value="0.35600000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleBumpiness</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">25.0000</Annotation>
          <Annotation key="UIStep" type="float">0.5000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N0D9A0238</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_poolenv -->
    <ShaderPreSet name="water_poolenv.sps" shader="water_poolenv">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FogColor" description="FogColor" type="svt_float4" registerIndex="197" isRequired="True" value="0.41600000 0.60000000 0.63100000 0.05500000">
          <Annotation key="UIName" type="string">FogColor</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFalloff" description="SpecularFalloff" type="svt_float" registerIndex="153" isRequired="True" value="1118.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularFalloff</Annotation>
          <Annotation key="UIMin" type="float">4.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">10.0000</Annotation>
        </Item>
        <Item name="SpecularIntensity" description="SpecularIntensity" type="svt_float" registerIndex="152" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularIntensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
        <Item name="RippleScale" description="RippleScale" type="svt_float" registerIndex="151" isRequired="True" value="0.04000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleUVScale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="RippleBumpiness" description="RippleBumpiness" type="svt_float" registerIndex="149" isRequired="True" value="0.35600000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleBumpiness</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">25.0000</Annotation>
          <Annotation key="UIStep" type="float">0.5000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N0D9A0238</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_river -->
    <ShaderPreSet name="water_river.sps" shader="water_river">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FlowSampler" description="FlowTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Flow Map</Annotation>
          <Annotation key="UvSetName" type="string">FogAndFoamColorMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFlowMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Flow</Annotation>
        </Item>
        <Item name="FogSampler" description="FogTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Fog Map</Annotation>
          <Annotation key="UvSetName" type="string">FogMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFogFoamMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Fog</Annotation>
        </Item>
        <Item name="SpecularFalloff" description="SpecularFalloff" type="svt_float" registerIndex="153" isRequired="True" value="1118.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularFalloff</Annotation>
          <Annotation key="UIMin" type="float">4.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">10.0000</Annotation>
        </Item>
        <Item name="SpecularIntensity" description="SpecularIntensity" type="svt_float" registerIndex="152" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularIntensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
        <Item name="RippleScale" description="RippleScale" type="svt_float" registerIndex="151" isRequired="True" value="0.04000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleUVScale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="RippleSpeed" description="RippleSpeed" type="svt_float" registerIndex="150" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleSpeed</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="RippleBumpiness" description="RippleBumpiness" type="svt_float" registerIndex="149" isRequired="True" value="0.35600000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleBumpiness</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">25.0000</Annotation>
          <Annotation key="UIStep" type="float">0.5000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_riverfoam -->
    <ShaderPreSet name="water_riverfoam.sps" shader="water_riverfoam">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FoamSampler" description="FoamTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Foam Texture</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFoamMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Foam</Annotation>
        </Item>
        <Item name="RippleSpeed" description="RippleSpeed" type="svt_float" registerIndex="133" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleSpeed</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_riverlod -->
    <ShaderPreSet name="water_riverlod.sps" shader="water_riverlod">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FlowSampler" description="FlowTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Flow Map</Annotation>
          <Annotation key="UvSetName" type="string">FogAndFoamColorMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFlowMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Flow</Annotation>
        </Item>
        <Item name="FogSampler" description="FogTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Fog Map</Annotation>
          <Annotation key="UvSetName" type="string">FogMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFogFoamMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Fog</Annotation>
        </Item>
        <Item name="SpecularFalloff" description="SpecularFalloff" type="svt_float" registerIndex="153" isRequired="True" value="1118.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularFalloff</Annotation>
          <Annotation key="UIMin" type="float">4.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">10.0000</Annotation>
        </Item>
        <Item name="SpecularIntensity" description="SpecularIntensity" type="svt_float" registerIndex="152" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularIntensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
        <Item name="RippleScale" description="RippleScale" type="svt_float" registerIndex="151" isRequired="True" value="0.04000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleUVScale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="RippleSpeed" description="RippleSpeed" type="svt_float" registerIndex="150" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleSpeed</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="RippleBumpiness" description="RippleBumpiness" type="svt_float" registerIndex="149" isRequired="True" value="0.35600000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleBumpiness</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">25.0000</Annotation>
          <Annotation key="UIStep" type="float">0.5000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_riverocean -->
    <ShaderPreSet name="water_riverocean.sps" shader="water_riverocean">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FogSampler" description="FogTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Fog Map</Annotation>
          <Annotation key="UvSetName" type="string">FogMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFogFoamMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Fog</Annotation>
        </Item>
        <Item name="SpecularFalloff" description="SpecularFalloff" type="svt_float" registerIndex="153" isRequired="True" value="1118.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularFalloff</Annotation>
          <Annotation key="UIMin" type="float">4.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">10.0000</Annotation>
        </Item>
        <Item name="SpecularIntensity" description="SpecularIntensity" type="svt_float" registerIndex="152" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularIntensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
        <Item name="RippleScale" description="RippleScale" type="svt_float" registerIndex="151" isRequired="True" value="0.04000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleUVScale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="RippleBumpiness" description="RippleBumpiness" type="svt_float" registerIndex="149" isRequired="True" value="0.35600000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleBumpiness</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">25.0000</Annotation>
          <Annotation key="UIStep" type="float">0.5000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N1151D4F0</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_rivershallow -->
    <ShaderPreSet name="water_rivershallow.sps" shader="water_rivershallow">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FlowSampler" description="FlowTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Flow Map</Annotation>
          <Annotation key="UvSetName" type="string">FogAndFoamColorMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFlowMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Flow</Annotation>
        </Item>
        <Item name="FogSampler" description="FogTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Fog Map</Annotation>
          <Annotation key="UvSetName" type="string">FogMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFogFoamMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Fog</Annotation>
        </Item>
        <Item name="SpecularFalloff" description="SpecularFalloff" type="svt_float" registerIndex="153" isRequired="True" value="1118.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularFalloff</Annotation>
          <Annotation key="UIMin" type="float">4.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">10.0000</Annotation>
        </Item>
        <Item name="SpecularIntensity" description="SpecularIntensity" type="svt_float" registerIndex="152" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularIntensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
        <Item name="RippleScale" description="RippleScale" type="svt_float" registerIndex="151" isRequired="True" value="0.04000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleUVScale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="RippleSpeed" description="RippleSpeed" type="svt_float" registerIndex="150" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleSpeed</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="RippleBumpiness" description="RippleBumpiness" type="svt_float" registerIndex="149" isRequired="True" value="0.35600000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleBumpiness</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">25.0000</Annotation>
          <Annotation key="UIStep" type="float">0.5000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_shallow -->
    <ShaderPreSet name="water_shallow.sps" shader="water_shallow">
      <Bucket>6</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FlowSampler" description="FlowTexture" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Flow Map</Annotation>
          <Annotation key="UvSetName" type="string">FogAndFoamColorMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFlowMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Flow</Annotation>
        </Item>
        <Item name="FogSampler" description="FogTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Fog Map</Annotation>
          <Annotation key="UvSetName" type="string">FogMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/WaterFogFoamMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Fog</Annotation>
        </Item>
        <Item name="SpecularFalloff" description="SpecularFalloff" type="svt_float" registerIndex="153" isRequired="True" value="1118.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularFalloff</Annotation>
          <Annotation key="UIMin" type="float">4.0000</Annotation>
          <Annotation key="UIMax" type="float">2000.0000</Annotation>
          <Annotation key="UIStep" type="float">10.0000</Annotation>
        </Item>
        <Item name="SpecularIntensity" description="SpecularIntensity" type="svt_float" registerIndex="152" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">SpecularIntensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">0.2500</Annotation>
        </Item>
        <Item name="RippleScale" description="RippleScale" type="svt_float" registerIndex="151" isRequired="True" value="0.04000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleUVScale</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="RippleSpeed" description="RippleSpeed" type="svt_float" registerIndex="150" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleSpeed</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="RippleBumpiness" description="RippleBumpiness" type="svt_float" registerIndex="149" isRequired="True" value="0.35600000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">RippleBumpiness</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">25.0000</Annotation>
          <Annotation key="UIStep" type="float">0.5000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N209731BE</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- water_terrainfoam -->
    <ShaderPreSet name="water_terrainfoam.sps" shader="water_terrainfoam">
      <Bucket>2</Bucket>
      <SupportSkinning>False</SupportSkinning>
      <ShaderParameters>
        <Item name="FoamSampler" description="FoamTexture" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Foam Opacity Map</Annotation>
          <Annotation key="UvSetName" type="string">FoamOpacityMap</Annotation>
          <Annotation key="UvSetIndex" type="int">1</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/FoamOpacityMap</Annotation>
          <Annotation key="TCPAllowOverride" type="int">0</Annotation>
          <Annotation key="TextureType" type="string">Foam</Annotation>
        </Item>
        <Item name="HeightOpacity" description="HeightOpacity" type="svt_float" registerIndex="156" isRequired="True" value="10.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Height Opacity</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">50.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
        </Item>
        <Item name="WaveMovement" description="WaveMovement" type="svt_float" registerIndex="155" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Wave Movement</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">3.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="WaterHeight" description="WaterHeight" type="svt_float" registerIndex="154" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Water Height</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">-5.0000</Annotation>
          <Annotation key="UIMax" type="float">300.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="WaveOffset" description="WaveOffset" type="svt_float" registerIndex="153" isRequired="True" value="0.25000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Wave Offset</Annotation>
          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="UIMin" type="float">-1.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- weapon_emissivestrong_alpha -->
    <ShaderPreSet name="weapon_emissivestrong_alpha.sps" shader="weapon_emissivestrong_alpha">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="163" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="162" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="GlobalAnimUV1" description="globalAnimUV1" type="svt_float3" registerIndex="161" isRequired="False" value="0.00000000 1.00000000 0.00000000 0.00000000"/>
        <Item name="GlobalAnimUV0" description="globalAnimUV0" type="svt_float3" registerIndex="160" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000"/>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- weapon_emissive_tnt -->
    <ShaderPreSet name="weapon_emissive_tnt.sps" shader="weapon_emissive_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="matMaterialColorScale" description="MaterialColorScale" type="svt_float4" registerIndex="164" isRequired="False" value="1.00000000 0.00000000 0.00000000 1.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="162" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="EmissiveMultiplier" description="EmissiveMultiplier" type="svt_float" registerIndex="161" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Emissive HDR Multiplier</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">16.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="True">S1E9F420D</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- weapon_normal_spec_alpha -->
    <ShaderPreSet name="weapon_normal_spec_alpha.sps" shader="weapon_normal_spec_alpha">
      <Bucket>1</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="166" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="WetnessMultiplier" description="WetnessMultiplier" type="svt_float" registerIndex="165" isRequired="False" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0050</Annotation>
          <Annotation key="UIName" type="string">Wetness multiplier</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
        </Item>
        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="164" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
        </Item>
        <Item name="SpecMapIntMask" description="SpecularMapIntensityMask" type="svt_float3" registerIndex="163" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">specular map intensity mask color</Annotation>
        </Item>
        <Item name="SpecularIntensityMult" description="SpecularColor" type="svt_float" registerIndex="162" isRequired="True" value="0.12500000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="SpecularFalloffMult" description="Specular" type="svt_float" registerIndex="161" isRequired="True" value="100.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
        </Item>
        <Item name="SpecularFresnel" description="Fresnel" type="svt_float" registerIndex="160" isRequired="True" value="0.97000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
      </ShaderParameters>
      <VertexDeclarations>
        <Name skinned="False">N51263BB5</Name>
        <Name skinned="True">S9445853F</Name>
      </VertexDeclarations>
    </ShaderPreSet>
    <!-- weapon_normal_spec_cutout_palette -->
    <ShaderPreSet name="weapon_normal_spec_cutout_palette.sps" shader="weapon_normal_spec_cutout_palette">
      <Bucket>3</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="DiffuseExtraSampler" description="DiffuseExtraTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Extra Slot</Annotation>
          <Annotation key="UIHint" type="string">icon.dds</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="TextureSamplerDiffPal" description="DiffuseTexPal" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Palette</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="PaletteSelector" description="DiffuseTexPaletteSelector" type="svt_float" registerIndex="169" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="HardAlphaBlend" description="HardAlphaBlend" type="svt_float" registerIndex="168" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
        </Item>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
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          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10000.0000</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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      </VertexDeclarations>
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    <!-- weapon_normal_spec_detail_palette -->
    <ShaderPreSet name="weapon_normal_spec_detail_palette.sps" shader="weapon_normal_spec_detail_palette">
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      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="UIName" type="string">Detail Map</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
          <Annotation key="DontExport" type="string">True</Annotation>
          <Annotation key="TCPTemplate" type="string">DetailMap</Annotation>
          <Annotation key="TextureType" type="string">DetailMap</Annotation>
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        <Item name="DiffuseExtraSampler" description="DiffuseExtraTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Extra Slot</Annotation>
          <Annotation key="UIHint" type="string">icon.dds</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="TextureSamplerDiffPal" description="DiffuseTexPal" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Palette</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
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        <Item name="PaletteSelector" description="DiffuseTexPaletteSelector" type="svt_float" registerIndex="169" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000"/>
        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="167" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
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          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
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          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Name skinned="True">S9445853F</Name>
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    <!-- weapon_normal_spec_detail_tnt -->
    <ShaderPreSet name="weapon_normal_spec_detail_tnt.sps" shader="weapon_normal_spec_detail_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="TintPaletteSampler" description="TintPaletteTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
        </Item>
        <Item name="DetailSampler" description="DetailTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Detail Map</Annotation>
          <Annotation key="UIHint" type="string">detailmap</Annotation>
          <Annotation key="DontExport" type="string">True</Annotation>
          <Annotation key="TCPTemplate" type="string">DetailMap</Annotation>
          <Annotation key="TextureType" type="string">DetailMap</Annotation>
        </Item>
        <Item name="DiffuseExtraSampler" description="DiffuseExtraTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Extra Slot</Annotation>
          <Annotation key="UIHint" type="string">icon.dds</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="6" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
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          <Annotation key="UIWidget" type="string">Numeric</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">100.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0010</Annotation>
          <Annotation key="UIName" type="string">detail Inten Bump Scale</Annotation>
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        <Item name="UseTessellation" description="UseTessellation" type="svt_float" registerIndex="168" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="167" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
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          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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        <Item name="Specular2Factor" description="Specular2Factor" type="svt_float" registerIndex="164" isRequired="True" value="40.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Specular2 Falloff</Annotation>
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          <Annotation key="UIMax" type="float">10000.0000</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
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          <Annotation key="UIName" type="string">Specular Intensity</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
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          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Item name="TintPaletteSelector" description="TintPaletteSelector" type="svt_float2" registerIndex="160" isRequired="True" value="0.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIName" type="string">Tint Palette Selector</Annotation>
          <Annotation key="UIMin" type="float">0.0000</Annotation>
          <Annotation key="UIMax" type="float">7.0000</Annotation>
          <Annotation key="UIStep" type="float">1.0000</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
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      <VertexDeclarations>
        <Name skinned="True">S9445853F</Name>
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    <!-- weapon_normal_spec_palette -->
    <ShaderPreSet name="weapon_normal_spec_palette.sps" shader="weapon_normal_spec_palette">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
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          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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        <Item name="DiffuseExtraSampler" description="DiffuseExtraTex" type="svt_sampler" registerIndex="2" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Extra Slot</Annotation>
          <Annotation key="UIHint" type="string">icon.dds</Annotation>
          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
        </Item>
        <Item name="BumpSampler" description="BumpTex" type="svt_sampler" registerIndex="3" isRequired="True">
          <Annotation key="UIName" type="string">Bump Texture</Annotation>
          <Annotation key="UIHint" type="string">normalmap</Annotation>
          <Annotation key="TCPTemplate" type="string">NormalMap</Annotation>
          <Annotation key="TextureType" type="string">Bump</Annotation>
        </Item>
        <Item name="SpecSampler" description="SpecularTex" type="svt_sampler" registerIndex="4" isRequired="True">
          <Annotation key="UIName" type="string">Specular Texture</Annotation>
          <Annotation key="UIHint" type="string">specularmap</Annotation>
          <Annotation key="TCPTemplate" type="string">Specular</Annotation>
          <Annotation key="TextureType" type="string">Specular</Annotation>
        </Item>
        <Item name="TextureSamplerDiffPal" description="DiffuseTexPal" type="svt_sampler" registerIndex="5" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Palette</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Palette</Annotation>
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          <Annotation key="UIName" type="string">Hard Alpha</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Use tessellation</Annotation>
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          <Annotation key="UIStep" type="float">1.0000</Annotation>
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        <Item name="Bumpiness" description="Bumpiness" type="svt_float" registerIndex="166" isRequired="True" value="1.00000000 0.00000000 0.00000000 0.00000000">
          <Annotation key="UIWidget" type="string">slider</Annotation>
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          <Annotation key="UIMax" type="float">10.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
          <Annotation key="UIName" type="string">Bumpiness</Annotation>
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          <Annotation key="UIName" type="string">Specular2 Intensity</Annotation>
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          <Annotation key="UIMax" type="float">10000.0000</Annotation>
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          <Annotation key="UIMax" type="float">10000.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
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          <Annotation key="UIName" type="string">Specular Falloff</Annotation>
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          <Annotation key="UIMax" type="float">512.0000</Annotation>
          <Annotation key="UIStep" type="float">0.1000</Annotation>
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          <Annotation key="UIName" type="string">Specular Fresnel</Annotation>
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          <Annotation key="UIMax" type="float">1.0000</Annotation>
          <Annotation key="UIStep" type="float">0.0100</Annotation>
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        <Name skinned="True">S9445853F</Name>
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    <!-- weapon_normal_spec_tnt -->
    <ShaderPreSet name="weapon_normal_spec_tnt.sps" shader="weapon_normal_spec_tnt">
      <Bucket>0</Bucket>
      <SupportSkinning>True</SupportSkinning>
      <ShaderParameters>
        <Item name="DiffuseSampler" description="DiffuseTex" type="svt_sampler" registerIndex="0" isRequired="True">
          <Annotation key="UIName" type="string">Diffuse Texture</Annotation>
          <Annotation key="TCPTemplate" type="string">Diffuse</Annotation>
          <Annotation key="TextureType" type="string">Diffuse</Annotation>
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          <Annotation key="nostrip" type="int">1</Annotation>
          <Annotation key="UIName" type="string">Tint Palette</Annotation>
          <Annotation key="TCPTemplateRelative" type="string">maps_other/TintPalette</Annotation>
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