<?xml version="1.0" encoding="UTF-8"?>
<Translation>
	<!-- common -->
	<RenderUI>
		<!-- help -->
		<string name="HELP_LINK">Click here for help</string>

		<!-- Common words -->
		<string name="TRUE">True</string>
		<string name="FALSE">False</string>
		<string name="YES">Yes</string>
		<string name="NO">No</string>
		<string name="OK">Ok</string>
		<string name="CANCEL">Cancel</string>
		<string name="CLOSE">Close</string>
		<string name="SAVE">Save</string>
		<string name="IMPORT">Import</string>
		<string name="SEARCH">Search</string>

		<!-- Context menu -->
		<string name="COPY_ID">Copy Id</string>
		<string name="COPY_NAME">Copy name</string>
		<string name="COPY_LINE">Copy line</string>
		<string name="COPY_VALUE">Copy value</string>
		<string name="COPY_PROPERTIES">Copy properties</string>
		<string name="EXPORT_TEXTURE">Export</string>

		<!-- Camera -->
		<string name="CAMERA_MODE">Camera mode:</string>
		<string name="CAMERA_MODE_FREE">Free</string>
		<string name="CAMERA_MODE_AROUND">Around</string>

		<!-- Options -->
		<string name="SHOW_GRID">Show grid:</string>
		<string name="GEOMETRY">Geometry:</string>		
		<string name="EDGED_FACES">Edged Faces:</string>
		<string name="DISPLAY_POINTS">Display Points:</string>
		<string name="EDGE_COLOR">Edge color:</string>

		<!-- Base information -->
		<string name="POLYGONS">Polygons:</string>
		<string name="VERTICES">Vertices:</string>

		<!-- LOD -->
		<string name="LOD">Level of Detail:</string>
		<string name="LOD_HIGH">High</string>
		<string name="LOD_MED">Med</string>
		<string name="LOD_LOW">Low</string>
		<string name="LOD_VLOW">VLow</string>

		<!-- Textures -->
		<string name="USING_TEXTURES">Using textures:</string>
		<string name="ADD_TEXTURE">[+] Add texture</string>
		<string name="EXPORT_EMBEDDED_TEXTURES">[ Export embedded textures ]</string>
		<string name="TO_TEXTURES_VIEWER">[ View embedded textures ]</string>

		<!-- Information -->
		<string name="MORE_INFORMATION">[ More information ]</string>
		<string name="EXPORT_ALL_EMBEDDED_TEXTURES">Export all embedded textures</string>
		<string name="EXPORT_SELECTED_EMBEDDED_TEXTURES">Export selected embedded textures</string>
		<string name="COUNT_">Count: </string>
		<string name="SELECT_OBJECT">Select object</string>
		<string name="COPY_SKELETON_INFO">Copy skeleton info</string>
		<string name="COPY_TO_CLIPBOARD_FAILED_TITLE">Unable to copy</string>
		<string name="COPY_TO_CLIPBOARD_FAILED_TEXT">Copy to clipboard failed.</string>

		<!-- Information tabs -->
		<string name="INFO_GEOMETRIES">Geometries</string>
		<string name="INFO_SKELETON">Skeleton</string>
		<string name="INFO_SHADERS">Shaders</string>
		<string name="INFO_TEXTURES">Textures</string>

		<!-- Information mesh tabs -->
		<string name="TAB_LOD_HIGH">High</string>
		<string name="TAB_LOD_MED">Medium</string>
		<string name="TAB_LOD_LOW">Low</string>
		<string name="TAB_LOD_VLOW">Very Low</string>

		<!-- Columns -->
		<string name="COLUMN_SPS">SPS</string>
		<string name="COLUMN_SHADER">Shader</string>
		<string name="COLUMN_PARAMETERS">Parameters</string>

		<string name="COLUMN_NAME">Name</string>
		<string name="COLUMN_TYPE">Type</string>
		<string name="COLUMN_VALUE">Value</string>

		<string name="COLUMN_INDEX">Index</string>
		<string name="COLUMN_INDEX_COUNT">Index сount</string>
		<string name="COLUMN_FACE_COUNT">Face сount</string>
		<string name="COLUMN_VERTEX_COUNT">Vertex сount</string>
		<string name="COLUMN_TOTAL_">Total:</string>

		<!-- Export texture format dialog -->
		<string name="EXPORT_TEXTURE_FORMAT_TITLE">Please, select file format:</string>
		<string name="EXPORT_TEXTURE_FORMAT_PNG">Portable Network Graphics (*.png)</string>
		<string name="EXPORT_TEXTURE_FORMAT_PNG_TEXT">Best choose for common and viewing purpose.</string>
		<string name="EXPORT_TEXTURE_FORMAT_DDS">DirectDraw Surface (*.dds)</string>
		<string name="EXPORT_TEXTURE_FORMAT_DDS_TEXT">Choose this if you want to import those textures later.</string>
		<string name="EXPORT_TEXTURE_FORMAT_JPG">JPEG Image (*.jpg)</string>
		<string name="EXPORT_TEXTURE_FORMAT_JPG_TEXT">Quality can be lost while exporting.</string>
		<string name="EXPORT_TEXTURE_FORMAT_BMP">Bitmap image (*.bmp)</string>

		<!-- Edit -->
		<string name="UNDO">Undo</string>
		<string name="REDO">Redo</string>
		<string name="CUT">Cut</string>
		<string name="COPY">Copy</string>
		<string name="PASTE">Paste</string>

	</RenderUI>
</Translation>