<?xml version="1.0" encoding="UTF-8"?>
<Translation>
	<!-- common -->
	<RenderUI>
		<!-- help -->
		<string name="HELP_LINK">Clicca qui per aiuto</string>

		<!-- Common words -->
		<string name="TRUE">Attivo</string>
		<string name="FALSE">No</string>
		<string name="YES">Si</string>
		<string name="NO">No</string>
		<string name="OK">Ok</string>
		<string name="CANCEL">Cancella</string>
		<string name="CLOSE">Chiudi</string>
		<string name="SAVE">Salva</string>
		<string name="IMPORT">Importa</string>
		<string name="SEARCH">Cerca</string>

		<!-- Context menu -->
		<string name="COPY_ID">Copia ID</string>
		<string name="COPY_NAME">Copia nome</string>
		<string name="COPY_LINE">Copia linea</string>
		<string name="COPY_VALUE">Copia valore</string>
		<string name="COPY_PROPERTIES">Copia proprietà</string>
		<string name="EXPORT_TEXTURE">Esporta</string>

		<!-- Camera -->
		<string name="CAMERA_MODE">Tipo camera:</string>
		<string name="CAMERA_MODE_FREE">Libera</string>
		<string name="CAMERA_MODE_AROUND">Ruota</string>

		<!-- Options -->
		<string name="SHOW_GRID">Mostra griglia:</string>
		<string name="GEOMETRY">Geometria:</string>		
		<string name="EDGED_FACES">Linee poligonali:</string>
		<string name="DISPLAY_POINTS">Mostra Punti:</string>
		<string name="EDGE_COLOR">Colore linee:</string>

		<!-- Base information -->
		<string name="POLYGONS">Poligoni:</string>
		<string name="VERTICES">Vertici:</string>

		<!-- LOD -->
		<string name="LOD">Livello del dettaglio:</string>
		<string name="LOD_HIGH">Alto</string>
		<string name="LOD_MED">Medio</string>
		<string name="LOD_LOW">Basso</string>
		<string name="LOD_VLOW">Molto Basso</string>

		<!-- Textures -->
		<string name="USING_TEXTURES">Texture utilizzate:</string>
		<string name="ADD_TEXTURE">[+] Aggiungi texture</string>
		<string name="EXPORT_EMBEDDED_TEXTURES">[ Esporta texture incorporrate ]</string>
		<string name="TO_TEXTURES_VIEWER">[ Mostra textures incoroporate]</string>

		<!-- Information -->
		<string name="MORE_INFORMATION">[ Maggiori informazioni ]</string>
		<string name="EXPORT_ALL_EMBEDDED_TEXTURES">Esporta tutte le texture incorporrate</string>
		<string name="EXPORT_SELECTED_EMBEDDED_TEXTURES">Esporta le texture incorporrate selezionate</string>
		<string name="COUNT_">Conteggio: </string>
		<string name="SELECT_OBJECT">Seleziona oggetto</string>
		<string name="COPY_SKELETON_INFO">Copia informazioni scheletro</string>
		<string name="COPY_TO_CLIPBOARD_FAILED_TITLE">Impossibile copiare </string>
		<string name="COPY_TO_CLIPBOARD_FAILED_TEXT">Copia negli appunti non riuscita.</string>

		<!-- Information tabs -->
		<string name="INFO_GEOMETRIES">Geometrie</string>
		<string name="INFO_SKELETON">Scheletro</string>
		<string name="INFO_SHADERS">Ombre</string>
		<string name="INFO_TEXTURES">Texture</string>

		<!-- Information mesh tabs -->
		<string name="TAB_LOD_HIGH">Alto</string>
		<string name="TAB_LOD_MED">Media</string>
		<string name="TAB_LOD_LOW">Bassa</string>
		<string name="TAB_LOD_VLOW">Molto Bassa</string>

		<!-- Columns -->
		<string name="COLUMN_SPS">SPS</string>
		<string name="COLUMN_SHADER">Ombreggiatura</string>
		<string name="COLUMN_PARAMETERS">Parameters</string>

		<string name="COLUMN_NAME">Nome</string>
		<string name="COLUMN_TYPE">Tipo</string>
		<string name="COLUMN_VALUE">Valore</string>

		<string name="COLUMN_INDEX">Indice</string>
		<string name="COLUMN_INDEX_COUNT">Conteggio Indice</string>
		<string name="COLUMN_FACE_COUNT">Conteggio facce</string>
		<string name="COLUMN_VERTEX_COUNT">Conteggio vertici</string>
		<string name="COLUMN_TOTAL_">Totale:</string>

		<!-- Export texture format dialog -->
		<string name="EXPORT_TEXTURE_FORMAT_TITLE">Per favore, seleziona il formato del file:</string>
		<string name="EXPORT_TEXTURE_FORMAT_PNG">Portable Network Graphics (*.png)</string>
		<string name="EXPORT_TEXTURE_FORMAT_PNG_TEXT">La scelta migliore per scopi comuni e della semplice visualizzazione</string>
		<string name="EXPORT_TEXTURE_FORMAT_DDS">DirectDraw Surface (*.dds)</string>
		<string name="EXPORT_TEXTURE_FORMAT_DDS_TEXT">Scegli questo se vuoi importare quelle texture in seguito.</string>
		<string name="EXPORT_TEXTURE_FORMAT_JPG">Immagine JPEG (*.jpg)</string>
		<string name="EXPORT_TEXTURE_FORMAT_JPG_TEXT">La qualità può essere persa durante l'esportazione.</string>
		<string name="EXPORT_TEXTURE_FORMAT_BMP">Immagine bitmap (*.bmp)</string>

		<!-- Edit -->
		<string name="UNDO">Annulla</string>
		<string name="REDO">Ripristina</string>
		<string name="CUT">Taglia</string>
		<string name="COPY">Copia</string>
		<string name="PASTE">Incolla</string>

	</RenderUI>
</Translation>